Post by Bas on Aug 14, 2015 12:51:18 GMT -5
Super Mario RPG: The Prism Stone
A fangame I am making recently!
Storyline:
Super Mario RPG: The Prism Stone is a Mario fangame. It is a tribute to Nintendo's hilarious and epic Mario RPGs and a tribute to Satoru Iwata. The fangame is about the Mario brothers and Bowser, who get forced into an unlikely alliance after Bowser fails to take the Prism Stone, an enigmatic artifact. Popple and his new Rookie take the artifact and begin their conquest of the Mushroom Kingdom and hunt for treasure, beginning with Princess Peach's Castle. But as the three heroes try to stop Popple and his Rookie, it turns out the Prism Stone affects the heroes in a negative manner. Seeking to break free from the corrupting influence, the Mario brothers and Bowser head off to find the five Orbs that can counteract the Prism Stone's darkness. On their quest, our heroes visit locations such as Subcon, Sarasaland and Dinosaur Land. But other forces from outside begin to interfere as things spiral out of control. Also, the Prism Stone holds a dark secret...
Ideas:
I am thinking about letting Subcon return in a major role and not just an area where one of the artifact pieces or whatever is hidden. I believe Dream Team's dev missed a huge opportunity by forgetting about Wart, Clawgrip, Mouser etc. (SMB2 is about dreams after all, afaik).
I am also thinking about letting Vivian and other well-received PM partners return.
I'm also thinking about having a Giant Bowser battle, possibly in Subcon. But because giant battles aren't loved by lots of people how would I make it fun for everybody? I'm thinking about using the normal battle system and add the giant battle mechanics to it, tbh. But what's best? Suggestions please!
The Engine:
I am currently developing the engine in Game Maker 8.
It's inspired by Super Mario RPG: The Starlite Worlds by ICU Gigasoft and is a bit of a mix of Mario & Luigi RPG, Paper Mario and traditional RPGs. For example, there's no action commands and things will be more about tactical planning as attacks cannot be dodged. There is a defend command though.
If anyone wants to make their own fangame (or the Mario RPG Boards fangame idea) then I am glad to discuss things. The engine might be handed out to people closed-source if they have a good idea for a fangame, are serious about it and can script custom moves and stuff in themselves. I am also planning to use it myself for later original projects.
Footage:
I'll be updating this whenever I upload new footage!
First footage (14-8-2015):
Second footage, with hammers added and a few bugfixes (14-8-2015):
Lucky hits! (15-8-2015):
Epilogue:
I'm a bit insecure on how this'll be received, but I am kinda optimistic. Anyhow, suggestions are really much appreciated and it's one of the reasons I'm posting here. Go ahead with your wishful thinking of characters coming back, certain attacks, locations, whatever. Just explain a bit how it would fit in so I know how to implement it, but that's not 100% necessary.
This fangame is dedicated to Satoru Iwata.
Anyhow, please tell me your thoughts!
A fangame I am making recently!
Storyline:
Super Mario RPG: The Prism Stone is a Mario fangame. It is a tribute to Nintendo's hilarious and epic Mario RPGs and a tribute to Satoru Iwata. The fangame is about the Mario brothers and Bowser, who get forced into an unlikely alliance after Bowser fails to take the Prism Stone, an enigmatic artifact. Popple and his new Rookie take the artifact and begin their conquest of the Mushroom Kingdom and hunt for treasure, beginning with Princess Peach's Castle. But as the three heroes try to stop Popple and his Rookie, it turns out the Prism Stone affects the heroes in a negative manner. Seeking to break free from the corrupting influence, the Mario brothers and Bowser head off to find the five Orbs that can counteract the Prism Stone's darkness. On their quest, our heroes visit locations such as Subcon, Sarasaland and Dinosaur Land. But other forces from outside begin to interfere as things spiral out of control. Also, the Prism Stone holds a dark secret...
Ideas:
I am thinking about letting Subcon return in a major role and not just an area where one of the artifact pieces or whatever is hidden. I believe Dream Team's dev missed a huge opportunity by forgetting about Wart, Clawgrip, Mouser etc. (SMB2 is about dreams after all, afaik).
I am also thinking about letting Vivian and other well-received PM partners return.
I'm also thinking about having a Giant Bowser battle, possibly in Subcon. But because giant battles aren't loved by lots of people how would I make it fun for everybody? I'm thinking about using the normal battle system and add the giant battle mechanics to it, tbh. But what's best? Suggestions please!
The Engine:
I am currently developing the engine in Game Maker 8.
It's inspired by Super Mario RPG: The Starlite Worlds by ICU Gigasoft and is a bit of a mix of Mario & Luigi RPG, Paper Mario and traditional RPGs. For example, there's no action commands and things will be more about tactical planning as attacks cannot be dodged. There is a defend command though.
If anyone wants to make their own fangame (or the Mario RPG Boards fangame idea) then I am glad to discuss things. The engine might be handed out to people closed-source if they have a good idea for a fangame, are serious about it and can script custom moves and stuff in themselves. I am also planning to use it myself for later original projects.
Footage:
I'll be updating this whenever I upload new footage!
First footage (14-8-2015):
Second footage, with hammers added and a few bugfixes (14-8-2015):
Lucky hits! (15-8-2015):
Epilogue:
I'm a bit insecure on how this'll be received, but I am kinda optimistic. Anyhow, suggestions are really much appreciated and it's one of the reasons I'm posting here. Go ahead with your wishful thinking of characters coming back, certain attacks, locations, whatever. Just explain a bit how it would fit in so I know how to implement it, but that's not 100% necessary.
This fangame is dedicated to Satoru Iwata.
Anyhow, please tell me your thoughts!