I kind of feel like people are giving a series that's supposed to be light and fun too much drama and rage. Yeah, we want our games to be quality - I obviously get that - but I geeked out when this was announced, and it's sad to see such negativity wrapped around something that's supposed to be entertainment and make people happy. It's not like many people are looking to make this the subject of some super serious dissertation anytime soon (although I'd love to be the peer editor for that piece).
Post by solidfalcon3 on Apr 22, 2016 7:07:26 GMT -5
Mostly as i said because it's pent up anger, peoples didn't want the Sticker Star formula to continue and hoped a return to the classic or at least an overhaul.
And Nintendo not only continued promoting Sticker Star (Smash 4 stage and Paper Jam) but basically revealed what could be essentially considered as "Sticker Star 2".
This is what caused such backslash, the idea that Paper Mario will continue the "Sticker Star way" and that Intelligent Systems (Paper Mario developpers) will never listen to their fans.
Tl;Dr, many peoples didn't like Sticker Star, Nintendo contiuned with that anyway which caused anger as the fans felt IS wasn't listening and was forcing the formula down their throats.
Last Edit: Apr 22, 2016 7:09:08 GMT -5 by solidfalcon3
Post by solidfalcon3 on Apr 22, 2016 11:47:40 GMT -5
I do not believe it, it's kinda a fact.
Everywhere i was looking, most of peoples were hoping the new PM would be different, so it was kinda a slap in their face when Nintendo basically confirmed they would be continuing the Sticker Star formula, no wonder it ended up in a backslash.
Now, personally i'll be waiting for more infos to get an oppinion but i can see why some would be angry at it.
*shrugs* i still think it's a waste of energy to be upset about it. but i've said before in another thread that i loved everything about sticker star.
i think it's hard sometimes for people to accept change into a fandom/series ever. with my experiences with animal crossing, people will literally tear apart a new game in that series until it comes out and then they all obsess over it - then a year later, they start complaining again about something about it. i remember when they announced new leaf, people were complaining because the "logo was stupid." and they were so up in arms about it, they acted like they weren't even going to touch the game. it was ridiculous.
your games are not going to always be the same with each sequel - it's part of evolution.
again, as you said things, things could change with more info, though.
Last Edit: Apr 22, 2016 13:02:31 GMT -5 by Deleted
Facts are solid truths. This is more opinionated. Is IS enoring the fans? I don't see any reason to say that's true or not, it's sorta up in the air, especially it was Dev that stated they are reusing the formula despite that been vogue in it's self. That doesn't mean IS isn't at least trying, I have yet to come across proof of said claim. Thus, it not fact just a common opinion that fans have. Just because it like SS and not what we want they assume IS doesn't care anymore and just throw in ideas and hope it sells. It's childish to me to think that. Though if you do have proof then be all means send it my way and I'll judge that.
A perfect example why I dislike Fan bases as a whole. As said before I'll judge it for what it is. if it's SS2 then I'll enjoy it, if it's PM Original the then that's great, if it a even newer drastic different game then either well we'll just have to see how that will go.
Post by solidfalcon3 on Apr 22, 2016 13:13:06 GMT -5
You loved Sticker Star, it's ok and i have no problem with that but many didn't.
What make them angry is that for their point of view, Nintendo changed the wrong things (classic PM elements, battle system, Original characters) and keep the bad things (the so called "Generic New Super Mario Bros" elements) and seem to have kept this idea for Color Splash.
It's basically an extention of the Standarization (AKA NSMBification) problem (Nintendo have been standarizing some mainstream elements which according to some fans's resulted a loss of quality for the Mario games because the developpers couldn't be fully creative)
Last Edit: Apr 22, 2016 13:14:55 GMT -5 by solidfalcon3
Well just keep in mind that SS did have a tough development and a lot of it got scraped. I'm surprise they even got it to some degree, they clearly had the cut corners but still end up if half decent game. Now of course I'm not a dev or staff member so I don't know what happen, how thing came as it did, or even the stress everyone was put on. Too many variables that could led them to downsize/reducing the game (Especially if there was dead line and they had to fish what they had). I think people are just too harsh on them and while Nintendo is Super Mariofy some of their side games I don't think it's that bad idea to improve the world I would love the see some of the older enemies and villain (from the older games that seem to be forgotten) make a return. Again good ideas and concepts but poor insertion. I suspect PJ is maybe closer to what they had in mind but who knows.
Post by solidfalcon3 on Apr 22, 2016 13:38:19 GMT -5
Still did seem to have a feedback problem, they listened to Miyamoto and did some bad club nintendo survey.
So it ended up badly implemented as they were basically taking a shot in the dark (didn't help that 90% of the staff was new)
PJ definitely improved the SS mechanics for sure.
But again, the common complain (even among official review and critics) is that it's too "generic", alway the same reusing of Toads, not much story, not much personality nor immersion.
Similar complains appeared with Paper Jam (Reviewers and fans both said the gameplay and humor were top notch but the settings and character's variety were too "bland")
Who know ? Maybe Sticker Star would have been better recevied if they had a better immersion, story and characters variety even with the new experimental gameplay (having a good immersion can help to make the flaws of a game less glaring)
Last Edit: Apr 22, 2016 13:38:57 GMT -5 by solidfalcon3
Weren't both games rushed though? That alone can cause a lot of problems. They should had more time to polish thing over maybe we could have a better experiences in both case or may just PJ.
Art isn't something that can be done in short time, ultimately anything with Effort, Time, and Love will end in something great!
I believe poeple now day are impatient and want these things now and the it become a practice to get a number of games out as soon as possible. It's sad to see that the effort and time is being thrown away for money gain. These two game are good examples that these game weren't finish yet or maybe still in a development before they had to package it. If they aren't careful, Splash might end up fallowing that trend.
Post by solidfalcon3 on Apr 22, 2016 16:56:58 GMT -5
I do hope they won't make the same mistake and actually listen to feedback.
It do not matter if they delay it, if they can listen to the various comments and work the game into something enjoyable in response, it will be worth the delay.
Well Miyamoto only told them to get rid of the story. I'm part of the people who think Super Paper Mario was a game where the story was really the only thing holding it up, so when you take that out you might as well have gotten SS2. Then a lot of strange decisions were made as well for SS on top of that just making it an overall failure.
Would rather go to Waffle Kingdom than this Mushroom crap.
Posts: 759 Favorite Mario character(s): Mario, Luigi Mini-Profile Background: {"image":"http://www.mariowiki.com/images/thumb/8/84/Super_Mario_Maker_-_Artwork_02.png/120px-Super_Mario_Maker_-_Artwork_02.png","color":""} Mini-Profile Name Color: 000000 Mini-Profile Text Color: 000000
Super Paper Mario's story is baaaad, I'd rather have Sticker Star's story. Keep Dark Prognostics crap out of Mario games. Or any games in general. Sticker Star might've had a bad story, but its characterization were bigger issues. Bowser and Luigi were stripped of their personalities, and the only friendly NPCs we got are red generic Toads. We also got generic Mario worlds too. It's just recycling them from the New Super Mario Bros. series and not doing anything interesting to it. But I'd rather have that than geometry world.
Super Paper Mario's story is baaaad, I'd rather have Sticker Star's story. Keep Dark Prognostics crap out of Mario games. Or any games in general. Sticker Star might've had a bad story, but its characterization were bigger issues. Bowser and Luigi were stripped of their personalities, and the only friendly NPCs we got are red generic Toads. We also got generic Mario worlds too. It's just recycling them from the New Super Mario Bros. series and not doing anything interesting to it. But I'd rather have that than geometry world.
T. Mrbowser
But seriously i can't help but kinda agree, there is a few things i like in SPM's story (i liked the idea of "the villain who seem initially evil but turn out he is a sad and tortured man", it caught me by surprise considering how the usual Mario villains are) but some other parts felt rather "corny".
Personally to me, the main point of the Mario RPGs is not the story (through i don't mind a bit of lore there and there as long it's done well and respect the Mario's spirit) but rather the creativity and personalities of the characters and the game in general. (one of the reason i want Tas back, imo his characterization and interactions with other characters were really lacking)
However i beg to differ on one point :
Geometric world would be actually awesome for a Color Splash's area since it could be inspired by Piccasso and other kind of similar painting styles
Last Edit: Apr 29, 2016 18:46:30 GMT -5 by solidfalcon3
The story in Super Paper Mario... is interesting. Well, interesting in the sense that regardless of whether it's good or not, it doesn't really feel like a Mario story.
Seriously, if you took out the Mario references and stuck it in a book, it would feel a fairly generic fantasy story that no one would even recognise as Mario related. The only story thing you'd have to change would be the Bitlands and Fort Francis...
But do you know what it does remind me of? Doctor Who. Like, the new series version.
Think about it. The Void concept was basically done in series 5 with the Time Fields erasing people and things from existence and the universe nearly collapsing in on itself as a result. The idea of saving the world by bringing about hope (in this game as well as Thousand Year Door) was done in series 3 of Doctor Who. And the individual chapters remind me an awful lot of the individual episodes in a season. They've got a tangential relationship to the overall story 'arc', but each come with their own neat setup, villain and problem to solve. Like the plantation esque mansion in chapter 2 with its slavery overtones and the prehistoric chapter 5 with its 'green aesop' and the whole heaven and hell/afterlife concept for series 7.
Either way, it would have probably worked better as an alternate series 5/6 of Doctor Who than as a Mario game storyline.
On another note, does anyone somewhat think that the game comes across as slightly... less than coherent in how everything fits together? You've got a storyline and ideas that to some degree, seem like they were meant for a 'serious' story aimed at an older audience. You've got a bunch of Mario NPCs and references that don't really seem to fit any of these settings, but were included to make it feel less generic. The NPCs and most new enemies come across as random abstract shapes that don't seem to fit any of the settings all that well either. And then you've got random ideas and humour that doesn't really fit with any of the above.
As for how a Mario RPG's story and characters should work. Well, somewhat like Thousand Year Door or Superstar Saga. In a way where there are interesting new characters and ideas, everyone has interesting personalities and interactions with each other but where the tone of the game mostly remains on the 'fun' side rather than the 'ultra dark/dreary' side. Sticker Star had no personality, boring characters and ideas and nothing interesting going on. Paper Jam was... not much better, but at least gave everyone some semblance of a personality. Partners in Time felt too dark in general, and Super Paper Mario felt like it took things a tad too seriously as well.
Wario fan, Mario game modder and interested in every Mario RPG you can imagine!
I also run Wario Forums, which is a place to discuss the Wario Land and WarioWare franchises.
Post by solidfalcon3 on Apr 30, 2016 11:25:52 GMT -5
That's the problem, it has some good ideas but it try to be too serious to really work.
Mario games aren't exactly supposed to be dark and deep stories, maybe they can have a few more serious moments there and there but they are mostly fun and lighthearted overall.
Imo, the main problem of SS is how they went the complete opposite of SPM, the game has litterally no personality outside of "dude Paper lmao", i don't ask for a deep story but i'd like something creative and enjoyable that i can invest myself in it.
You put an image of Bowser with Mr. T's beard and mow-hawk in my head and I cannot get it out.
It's a reference to a 4chan meme.
Basically when a poster post an opinion very similar to another poster, they like to refer it as T. "insert original poster name" as if the poster was the previous one wearing a different name (in this case i called Mario "T. Mrbowser" because he had a similar opinion than Mrbowser toward SPM )
T. Mean "regards" in Finnish.
Last Edit: Apr 30, 2016 11:33:11 GMT -5 by solidfalcon3
Have to ask one thing here though. If you think Super Paper Mario tried to be too serious, what did you think of Mario & Luigi Partners in Time? That one has such music as:
And moments where Toads are being captured for their souls/life force by alien invaders on Christmas Eve. Or where they try to feed Peach to Petey Piranha. Or where Yoshis are eaten by a giant robot Yoshi esque thing and turned into alien egg creatures for some reason or another. That game was pretty damn dark.
Wario fan, Mario game modder and interested in every Mario RPG you can imagine!
I also run Wario Forums, which is a place to discuss the Wario Land and WarioWare franchises.
I guess that depend on how you see it as. Most of the RPG's have a dark vibe to them some more so then others and I can say that none of them truly feel Mario but a Mario RPG feel. I think that's why I like them as they dedat from the Mario Norm and have all sort of ideas and interesting lore, sure some are clearly not as good as other but still. I personally feel that a series does not need to stay in certain style but experiment with many things and see what new directions they can fallow or branch off from.