Post by ericthenoname96 on Jun 20, 2016 19:22:27 GMT -5
Some people said that both Paper Mario: Sticker Star and Paper Mario: Color Splash are RPGs? Well, it does follows the Paper Mario series... Well, if you don't know... Both Sticker Star and Color Splash are NOT really RPGs... Both Mario & Luigi: Paper Jam and Super Paper Mario are more of a RPGs then both Sticker Star and Color Splash! Am i right, guys?
Ehh I would say RPG elements are there is it full time? That depend how ya define it. For me if ya consider PM RPG then this will full under it as well. SPM is the only true non-RPGm being a platformer with story then anything RPG related.
It really does depend on how you define RPGs, doesn't it? RolePlaying Games is way too general because you play as a role in just about every game. The typical "level up, do turn based battles, complete quests" thing is a bit too restricted as well because many games that are defined as RPGs don't have any of those elements.
I'd still call 'em RPGs. No idea what else they would be.
Ehh I would say RPG elements are there is it full time? That depend how ya define it. For me if ya consider PM RPG then this will full under it as well. SPM is the only true non-RPGm being a platformer with story then anything RPG related.
I consider Paper Mario an RPG and Thousand-Year Door. Sticker Star is the only one not considered an RPG. It has HP, but lacks anything else that makes an RPG.
SPM was a platformer with RPG elements like HP, characters, dialogue, and story. It was like a hybrid.
Sticker Star and Color Splash just look like adventure games.
Well give em reasons why ya think that and I'll send ya a counter argument.
"HP, characters, dialogue, and story" All game have those ya know that, right? Super Mario Bros had all of those, so does that make it a RPG too? If ya want me to understand your point of view well your sorta not doing a good job at it.
You have to compare them to games in the genre. Sticker Star plays more like a Zelda game than any RPG. You collect hearts, have even less dialogue than Zelda, and explore dungeons and levels. You have no experience system, you have no compelling story, no sidequests or ability growth.
You say it is opinion, but nobody would call Resident Evil a platformer. You have to look at a genre and compare it to other games from that genre.
You are the one that has presented nothing to even work with as far as an argument.
Well keep in mind it was rushed and a lot of what ya said may have been planned but got cut out. FF2 didn't have experiences system and that work well enough, I could say PM was trying something different and not restrict the player to grinding considering the bosses were harder then normal. The way the stats do increase when beating said boss suggest that the level up was intended but again cut out. Of course it could be Tabata BS too. As for splash well I don't feel I know enough to say the Lev. up system is omitted or may a different style in general will be added to replace it.
"Exploring" did the other game not did that too? A artifact that corrupts wishes and even the user isn't compelling at all? Sure it wasn't explain well but it's there. Well why compare when you know it's different and may have little involve with them. That is something I never do, it's flat out unfair to compare two games that are different top each other. It screams agraents. Art is art no mater if it's the same picture but done by someone else. Not saying SS isn't flawed because it's greatly flawed no mistakes their but compering it to the likes of PM2 just isn't fair for thing trying something new. Should I assume every Sonic game is horrible just because it doesn't fallow SA2 style?
As for the RPG in general it core is what ya said doesn't make a RPG game, it's the system RPG is base on all pen and paper games and it's define but a battle system and game that doesn't have one isn't a RPG. SPM doesn't it's not a true one but SS does albit a complex and strange set up one. Even JRPG with it's more Action style has a battle system going for them too. That is my define of a RPG, rather your call bull or just indifferent to that idea that is your opinion.
My good sir, did you forget that you were the one that impose your ideals apon me? It why I asked to begin with has I didn't understand your point of view. Is that a crime now?
Irrelevant if it was rushed. FF2 was role-playing because you did exactly that. The characters developed based on your input and actions. Your action determined how adept they would become at weapons, or magic. That is similar to how you could equip badges before to gain abilities, or use FP. Sticker Star eliminated all that progression and instead went with exploring for HP bonuses, which was based more on finding them and solving puzzles. Sticker Star is more of a puzzle-oriented adventure game similar to Zelda than it is to Final Fantasy, Chrono Trigger, Mario RPG, Secret of Mana, Threads of Fate, or anything other recognizable game in the genre. The other games did involved exploration, but it is emphasizes much more in Sticker Star.
Are you serious with not being able to compare games that are different? So I guess anybody who prefers one genre over another is being unfair. I can say Zelda is better than Fatal Frame without them being the same genre. This is basic and in no way unfair. You assume way too much and pout words into my mouth. I never said we should punish it for trying something new. Mario Bros. 2 did something new and was great. Trying something new is no excuse for a half-assed product.
Having turn-based battles does not make Sticker Star an RPG.
Oh, are you one of those types that always believes your being imposed upon? I never imposed anything on you. Not everything is an opinion, though. So stop seeing everything as an attack.
Well omitting a Level up system has pluses and negatives, so that opinionated if ya like it or not. Really the only reason it exist in PM is for HP/FP/BP other wise it wouldn't be that needed which I remind you stopped at SPM but they decides to keep it anyway. Why not continue I don't know. Judging PJ I doubt a Level System was that big of a deal. I well in sense the sticker did that job, once again poorly but that's my theory as to why they didn't want to use badges or abilities. I heard people call Zelda RPG too so I guess it not too far off. As for puzzles well Stickers was good for that at least. Eh, sound like Puzzles are bad thing from what I gather, despite those game have them too. Well if ya feel it that way then that's all I can say, it's just doesn't feel like that for me.
Sigh, nature is unfair, people are unfair, that is how it works. You can't be a bit unfair when comparing anything with out being a bit favoring one side over the other. Comparing isn't about fairness it's about showing what is wrong or right about something. Giving the choice you would pick Zelda regardless because it appeals to your taste more thus you neglect the other series wouldn't that be a it unfair to someone that hasn't played either? You may not but a whole lot of people sure do.
Then what does turn-base battle mean then?
I was just curious on why ya think that. I didn't think we get into this sort of thing.
What are you even talking about? Half of that opening paragraph had nothing to do with anything I said. I like puzzles, by the way. I did not say Sticker Star was bad for being a puzzle game. Also, people incorrectly call Zelda an RPG. People say lots of incorrect things. No point there. I know that certain level up system have pros and cons, but stripping it to bare bones is hardly helping. SPM stripped it, but at least in that game it made sense. The player felt an incentive to battle.
You were the one talking about everything being unfair. I did note care at all about that topic until you mentioned it. People can still compare series, genres, and games within that series or genre.
Turn-based battle is just a system of battle. Nothing more to it.
Eh can we agree that it as some kind of Hybrid thing that fail? Nintendo wants to call it an Action/adventure game so even though I disagree with that my word vs their so I lose.
I have ranted enough as is best, just to move. I apologizes for the trouble.
It is a hybrid, I agree. I do not think it failed, but it did fail to live up to the hype and the name of the series. You are allowed to disagree with Nintendo on the genre, no problem. They called Metroid Prime a "First Person Adventure" when is was an FPS, basically.
Let it out. I ranted too. This was not a fight or anything. We both just have passion! ^_^
I agree to that, I personally think it did well just not to the PM name. I think it might had a better time if it wasn't PM but that's just me. Gotta love them and twisted words like that make them sound different.
I think we are in a sense both right, being Hybrid it could take ideas form few genres not just one or two. Similar taste but different views. It would be a cool idea if they are trying to make something new, outside of the genres. I guess the future will tell us in time.
I think it would have been better suited as a new series as well. It could have been a unique idea. It reminds me of how Epic Yarn was about to be a new series, but was switched to Kirby at the last minute to boost sales. It that case, it worked, mostly because Kirby is such a flexible series and the game was great.
We are both right in that it is not a standard RPG, at the very least. I would never list it in good faith under RPG, but it is in a grey area for sure. It reminds me of final Fantasy Crystal Chronicles, which was another spinoff that incorporated many aspects from various genres.
It's like they are scared that new IP will just bomb if they don't attached it to a well know figure to it. I would love a new IP that use similar ideas but made it different enough that it wouldn't seem like a rip off.
Yeah it used Puzzles, Adventure, a bit of RPG, and some strategy type games. It works but I considering the Pm fan base, I don't think it was smart move. Donno if Splash will change anything but we will see.
Oddly enough, the best new IPs for 3DS have been traditional RPGs like Bravely Default and Fantasy Life. Now if Fantasy Life tried to be a Final Fantasy in would have failed, but since it is its own series it is fine.
Yeah, the game even has platforming elements. Sticker Star is a mixture and is probably an experiment and now the results will appear in Colcor Splash.
Post by ericthenoname96 on Jul 10, 2016 9:46:12 GMT -5
If you want a better RPG, it has to be Super Mario RPG, Paper Mario 64, Mario & Luigi RPG: Superstar Saga, PM:TTYD, Mario & Luigi RPG 2: Partners in Time, Super Paper Mario, Mario & Luigi RPG 3: Bowser's Inside Story, Mario & Luigi RPG 4: Dream Team, Mario & Luigi RPG 5: Paper Jam, all the Pokemon games, Xenoblade Chronicles, Xenoblade Chronicles 3D, Xenoblade Chronicles X, all the Fire Emblem games and all the Final Fantasy games.
Would rather go to Waffle Kingdom than this Mushroom crap.
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Some of you don't really play that much RPGs outside of Mario & Luigi, Final Fantasy, Pokemon, and Nintendo stuff. The RPG genre is vast and wide and rich with different games. What you listed above doesn't even scratch the surface of RPG games.
I don't see how Sticker Star / Color Splash somehow qualifies as "less" of an RPG than the other games in the series. The tagline BS people keep harping on about singles out this game when Paper Mario 64 had a similar tag line.
Sure, Sticker Star and Color Splash are not traditional JRPGs, but it does indeed feature many RPG elements such as turn-based battles, battle scenery changes, character progression, money, equipment, side-quests (probably), emphasis on exploration rather than platforming.
In the end, there is no such thing as "more of an RPG" or "less of an RPG". A game is either an RPG or not, or it's not an RPG, but it contains RPG-like elements.
Dino Crisis 2 also had equipment, money, character progression, exploration, and side missions. It was Survival Horror.
It barely resembles an RPG now. It just contains some of the elements of one, but that is okay. There is a ton of middle ground now in the RPG genre, like with Action RPGs and Horror-based RPGs. Maybe it fits in there somewhere, but this should not even be a debate.
I love the genre and would not put Sticker Star or Color Splash on my shelf of RPGs. That's just me.
Would rather go to Waffle Kingdom than this Mushroom crap.
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My definition is very vague and not intended to be the catch-all, but it's hard defining the genre sometimes. I still strongly think Sticker Star/Color Splash are RPGs since it doesn't really neatly fit into other genres aside from action-adventure, which is super vague enough, and it does have all the traits I consider it to be an RPG.
That's cool. We can disagree on this and I still like you.
I just hope we get some cool locations in this game and not the generic Lands from Sticker Star. Maybe some cool locales will warm me up. I love exploring and at least Sticker Star made each area a puzzle, but the areas needs more variety.
I loved the forest because it changed from poison to a normal forest. It has some variety.
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Just go by what Nintendo calls it mayn. Nintendo called Color Splash action adventure. It's action with turned based battles. SPM is action with RPG elements.