Hero Quest (Mario Inspired Oringal story)
Jun 4, 2017 16:56:03 GMT -5
TyrorexDMZ, Jake, and 1 more like this
Post by alex on Jun 4, 2017 16:56:03 GMT -5
Here is my story/game idea, Just jolted down the basics for now.
(Note: as far as I know, there is no trade mark on Hero Quest a side from a board game, so I think this name is safe. Feel free to let me know other wise.)
The story here is split into 5 parts/arch's each with a certain feel and theme.
Beginning: Sort of introducing the 8 main characters, the world, the lore, and the main mechanics. Simple plot of bad guy doing bad things and you stop them.
Chronicles: a series of short story focus on each main character with their own theme focusing on their virtue and their villain usually have a dark or corrupted version of their virtue. This also adds the Trance mode in to the system.
Generations: This fallows the younger characters on a series of mission to help the land/lands for varies things. The story involve the Tribe of darkness and more lore on their god.
Dark Guardians: A long and difficult story focusing on a group of baddies that each have their own vision, in the end it lead to a sort of world threat. This one has also been split into 3 parts; Robot Gong, The Puppet War, and the reawaken of Satan.
Dimensions: This one explore different realms and talk a lot more about how all of these worlds are connected. You'll also learn about the true goals of the Order. Probably has the hardest Final too.
-Gameplay-
Mostly turn base RPG with adventure elements.
Has action commands similar to the Paper Mario and Mario & Luigi series.
No RGN system, instead, I use a system of patterns and values for varies things.
-Enemies/Bosses have a parity system which determine whom they will attack.
I use a affinity system for typing.
-15 affinities total with 4 hidden types for unique effects.
-Character can only have up to 2 affinities.
-Each affinity has one weakness, one strength, one immunity, and will absorb itself.
-using a spell of the same type of the user will give a 50% bonus. (STB)
There are only 3 types of armor; Light, Medium, Heavy.
Each Character will have their own weapon type or set weapons.
-Weapon type will determine which field action the character can perform.
Accessory can have many effect and are fall under the light, Medium, and Heavy types as well.
Scrolls can be found the learn abilities, there are 3 types.
-Command: lets you use a different commend that has varied effects.
-Support: usually adds your or give immunity in battle (auto- activates)
-Trigger: Abilities that actives under certain conditions and can be used as traps.
People can give you Quest and Task and by doing them will increase their respect toward you.
Tomes will teach you magic.
Abilities and magic need to be learn through AP (Earn in battle).
There are 8 states each characters has;
-HP: Health Points
-MP: Magic Points, need to use spells.
-TP: Tech Points. Need ti uses technique.
-Attack: Your base Power
-Defense: Your Resist to physical attacks.
-Special Attack: Your Base Magic Power.
-Special Defense: Your Resistance to Magic.
-Speed: How often you attack in battle.
-Luck: Effects Stealing, certain Enemies appearance, Item drops, how often discounts happen, and few other things.
Each State has a rank for a character.
-Excellent: Best rank and gives +3 per level.
-Good: 2ed best rank and gives +2 per level.
-OK: Middle/Average Rank and gives +1 per level.
-Bad: 2ed Worst rank and gives about +1 per 2 Levels.
-Poor: Worst rank and gives +1 per 3 levels.
-HP/MP/TP give +10 for OK rank, +5 for Bad, +2 for Poor, +20 for Good, and +30 for Excellent.
Trance Mode has different types and levels and often gives new abilities, attacks, and spells.
Statues is link to Affinity type (Fire type will cause burns) either performing good in the commend or using a statues type spell.
-Sates can be buffed to x2 or lower to 1/2.
-Buff spells will boost 50% for solo or 25% on whole team.
-Hexing spells will lower by 1/4th on solo or 1/8th on whole team.
No single character can learn everything.
This focus on strategy so each encounter will have a unique feel.
-Like wise each enemies may act different even among it own species.
Like wise let me know how ya feel and maybe i change/update some things. Maybe even write some more later.
(Note: as far as I know, there is no trade mark on Hero Quest a side from a board game, so I think this name is safe. Feel free to let me know other wise.)
The story here is split into 5 parts/arch's each with a certain feel and theme.
Beginning: Sort of introducing the 8 main characters, the world, the lore, and the main mechanics. Simple plot of bad guy doing bad things and you stop them.
Chronicles: a series of short story focus on each main character with their own theme focusing on their virtue and their villain usually have a dark or corrupted version of their virtue. This also adds the Trance mode in to the system.
Generations: This fallows the younger characters on a series of mission to help the land/lands for varies things. The story involve the Tribe of darkness and more lore on their god.
Dark Guardians: A long and difficult story focusing on a group of baddies that each have their own vision, in the end it lead to a sort of world threat. This one has also been split into 3 parts; Robot Gong, The Puppet War, and the reawaken of Satan.
Dimensions: This one explore different realms and talk a lot more about how all of these worlds are connected. You'll also learn about the true goals of the Order. Probably has the hardest Final too.
-Gameplay-
Mostly turn base RPG with adventure elements.
Has action commands similar to the Paper Mario and Mario & Luigi series.
No RGN system, instead, I use a system of patterns and values for varies things.
-Enemies/Bosses have a parity system which determine whom they will attack.
I use a affinity system for typing.
-15 affinities total with 4 hidden types for unique effects.
-Character can only have up to 2 affinities.
-Each affinity has one weakness, one strength, one immunity, and will absorb itself.
-using a spell of the same type of the user will give a 50% bonus. (STB)
There are only 3 types of armor; Light, Medium, Heavy.
Each Character will have their own weapon type or set weapons.
-Weapon type will determine which field action the character can perform.
Accessory can have many effect and are fall under the light, Medium, and Heavy types as well.
Scrolls can be found the learn abilities, there are 3 types.
-Command: lets you use a different commend that has varied effects.
-Support: usually adds your or give immunity in battle (auto- activates)
-Trigger: Abilities that actives under certain conditions and can be used as traps.
People can give you Quest and Task and by doing them will increase their respect toward you.
Tomes will teach you magic.
Abilities and magic need to be learn through AP (Earn in battle).
There are 8 states each characters has;
-HP: Health Points
-MP: Magic Points, need to use spells.
-TP: Tech Points. Need ti uses technique.
-Attack: Your base Power
-Defense: Your Resist to physical attacks.
-Special Attack: Your Base Magic Power.
-Special Defense: Your Resistance to Magic.
-Speed: How often you attack in battle.
-Luck: Effects Stealing, certain Enemies appearance, Item drops, how often discounts happen, and few other things.
Each State has a rank for a character.
-Excellent: Best rank and gives +3 per level.
-Good: 2ed best rank and gives +2 per level.
-OK: Middle/Average Rank and gives +1 per level.
-Bad: 2ed Worst rank and gives about +1 per 2 Levels.
-Poor: Worst rank and gives +1 per 3 levels.
-HP/MP/TP give +10 for OK rank, +5 for Bad, +2 for Poor, +20 for Good, and +30 for Excellent.
Trance Mode has different types and levels and often gives new abilities, attacks, and spells.
Statues is link to Affinity type (Fire type will cause burns) either performing good in the commend or using a statues type spell.
-Sates can be buffed to x2 or lower to 1/2.
-Buff spells will boost 50% for solo or 25% on whole team.
-Hexing spells will lower by 1/4th on solo or 1/8th on whole team.
No single character can learn everything.
This focus on strategy so each encounter will have a unique feel.
-Like wise each enemies may act different even among it own species.
Like wise let me know how ya feel and maybe i change/update some things. Maybe even write some more later.