So the other day I got the idea of what if there was a Kirby RPG game (I know that one of the subgames in mass attack basically is that but still). So I decided to make a topic for it.
Here are my ideas so far: - the story is quite standard rpg: Kirby and co have to find six magic items across the popstar to stop an evil force. However there will be twists and turns and nothing is like it seems. (Still need a lot of details to be fikled - Kirby will have partners/party members during the game. I have no idea if the partners are Kirbys buddies from past games or brand new characters - there are about eight chapters (or nine) -like in Layton 6 and TTyD each item finding place has its own short storyline in which Kirby and co will have a short subadventure and at the end of the chapter get the item - King dedede and Meta Knight are fought multiple times and the latter is an optionable partner - Doroach and his Squeak squad group are fought multiple times as well. They are after the treasure items but dont know about the purpose of them -instead of special attacks Kirby can use his copy abilities...(still need to be worked)
So there is a lot of details to be filled but here is something already
Kirby and friends have to find six magical objects across Planet Pop Star to stop an evil force threatening the peace of their world, or maybe the universe as they know it. The game will include eight chapters. The prologue, the chapters for each six objects, and then the final chapter.
Sailor Dee - A Waddle Dee who served on Meta Knight's ship, Halberd, before Kirby's first attack on it. He went down with the ship, but survived. Loyal and friendly, he has no problem working with Kirby to help find his master Meta Knight, wishing to reform him. Sailor Dee specializes in explosive attack and ramming attacks. He is very brave.
Sleep Cap Dee - A Waddle Dee who wears a sleep cap at all times. Everybody thinks he sleeps all the time and is weak, so he wants to become strong. He wishes to find a Sword and become a Sword Dee in order to become a respected warrior.
Patchy the Poppy Bros. Jr. - An extremely small Poppy Bros. Jr. with a patched hat. He wears his old, broken hat because his family gave it to him before he became separated from them. He agrees to join Kirby in the hopes of finding his long lost family.
Cyan the Chilly - A Chilly with the powers over ice! His land has started to melt due to the warming temperatures caused by the evil entity and he hopes that by helping Kirby find the Magical Items he will be able to return his land to its former glory.
Flora - A female resident of Flower Fields Village, which used to be a happy place, but has mysteriously become a place of despair. She is a very cheerful character who wants to make the other villagers happy again. Her motto is "I know life isn't sunshine and rainbows but I will try."
Lone Matter (optional) - This dark matter is like the one from Kirby's dream land 2, he is in samurai form but his colors are similar to that of Gooey and he is a dark matter that is feeling lonely and want to have friends. He first fights Kirby as a boss but is defeated, after he reveals his true motives, Kirby befriends him and he becomes his partner.
Meta Knight - Kirby's mysterious adversary. He decides to help the party rid the world of this evil presence. He joins the group after testing them at his Meta Mansion, granting them entry to the final Magical Item.
Invincibility Lollipop - Makes user immune to attacks for two turns. Very rare.
Maxim Tomato - Fully restores user's HP. Very rare.
Hamburger - Raises user's Strength to make attacks stronger for two turns. Medium rare(ha! get it!)
Cake - Restores 10 HP to the user. Common.
Popsicle - Makes user immune to ice attacks for two turns. Medium rare.
Milk - Raises user's defense for two turns. Medium rare.
Hot Dog - Restores 15 HP to user. Common.
Spicy Pepper - Makes user immune to fire attacks for two turns. Medium rare.
herbal tea - Cures User's status ailments. Common.
Angel Cake - Revives ally from KO status Bosses
Meta Knight - The mysterious swordsman returns. His ability to fly with extreme speed is particularly dangerous
Ghostly Whispy Woods - A ghostly and rotten tree. Purple leaves fall from its branches to hurt players. It can shoot spiked acorns at the group and use poisonous tree roots to attack from underground.
Kracko - The cloud monster returns! He uses electric attacks to cause massive damage and can create a cloud shield to block attack. After losing enough health he will start to duplicate. The player will have to find the correct one by looking at the eye in the middle. Red eye means it is real. It this forms he can also cover himself in spikes and ram the party, causing mild damage.
Noodle Nessie - An ancient dinosaur resembling a Plesiosaurus made out of noodles! Her bite attack cause massive damage to one ally. She can also slow the characters down by spraying them with thick sauce. Her noodle whip can instantly KO a party member but has low accuracy, but watch out! If a character is stuck in sauce then the whip's accuracy is heightened.
Lone Matter (optional) - This boss is located on Lonely Island and will become a party member after defeat. Since this boss is optional, this boss is very difficult. His sword ram will cause mild damage to one ally, but has a chance to instantly KO. His Sword Beam will cause mild damage to all allies and may leave them with a burn status. His Dark Matter Clouds will raise his evasion, making him hard to hit and may poison the party. Finally, his Eye Black Lightening Beam will cause major damage to all allies and will cause extra damage if only member of the party is alive.
Life Grotto - The guardian of Sunshine Shrine. This boss uses various earth-based attacks and grass attacks. Earth Rave causes massive earth-based damages to all allies. Float status can negate this. Life Grotto can also use Synthesis to regain 30 HP when low on health. Vine clutch is another move at his disposal which prevents an ally from moving for 2 turns. This move also cancels float status, allowing earth-based damage to once again cause damage. Burn status and ice attacks can make quick work of this boss as they exploit his natural weaknesses.
Squeak Squad - Encountered in the Sunshine Shrine after the Life Grotto battle. The Squeak Squad are devious combatants. Their Squeak Veil will raise their evasion. Treasure Chest Shuffle is an attack they use that involves hiding in treasure chests. Kirby and his allies must destroy the correct chest to expose the Squeak Squad. Life Thief is an attack they can use which will drain HP from allies and restore the HP of the Squeak Squad. All members of the Squeak Squad must be defeated at the same time or they will revive each other.
Crystallizer - A crystal monster with a mastery over light and ice spears. This boss can use ice spears to cause mild damage. The boss can also use Icicle Impale which has a high chance to KO an ally, but the boss will only use this when low on HP. Ice breath will freeze every ally unless they become immune to ice or have a shield. This boss can even create an ice duplication of the heroes by using light and ice. These ice creations must be shattered quickly or the boss will create more to mirror the whole party. These clones have the same abilities as the heroes. Ice immunity and fire/burn moves will help immensely against this foe.
Nightmare - An old foe from Kirby's Adventure! Nightmare is a truly dangerous foe who harnesses the power of darkness and poison, which ruins and decays life. His Dark Orbs attack hits the whole party for massive damage, but sometimes leaves the group without the ability to use items. His Dark Intentions attack corrupts one ally and uses them against the party. The party must cause enough damage to the ally to snap them out of this trance. Land of Rot is an attack that Nightmare will use to poison every member of the party. His poison is fast acting and can deplete all HP very quickly.
Marx - Marx is a master of erratic movement and speed, often moving twice in a row before an ally can act. His crescent blades cause massive damage to a single target. Marx's Melody causes multiple status ailments to befall the party, from freeze, to poison, to burn, and sleep, or even instate KO. Marx can also use an electric shadow to hit an ally for mild damage and stun the ally for two turns. As Marx loses HP he becomes more unstable and his crescent blades start to target multiple allies.
Magolor - This battle is unique. At the start of the battle Magolor place a pool of pink slime under the party. After a set amount of turns the pool will turn into spikes, impaling the party and inflicting KO on all allies. Magolor must be defeated quickly with the party's hardest attacks, instead of focusing on defense and healing. Magolor can summon the Lor Starcutter to shoot lasers at the group for mild damage to all allies. He can also shoot energy spheres which Kirby can inhale and bounce back, causing massive damage to Magolor. This is the key to defeating him quickly. Miss too many of the spheres and it could be fatal.
Dark Matter and Zero - This bought involves both bosses at once. Dark Matter can heal Zero with his Dark Life Force move, which heals 40 HP. As such, Dark Matter should be eliminated first. Dark Matter can also use his Black Lightening attack to stun the party and cause mild damage. Zero is much more dangerous. Its Blood Bath ability drenches the party in blood, reducing the party's HP to 1. If they do not heal immediately after this, the next attack could wipe out the party. Zero can also form smaller Dark Matters to Kamikaze the party, exploding on impact causing massive damage.
Meta Knight - This battle is only fought with Kirby and is a free-roaming battle, like the classic battle in Revenge of Meta Knight. Kirby must use sword attacks to damage Meta Knight. Meta Knight can use a variety of sword slashes and fire projectiles which can be bounced back as a sword volley. When low on HP, Meta Knight will start warping and flying at high speeds!
Daroach - Tactical leader of the Squeak Squad. He now serves an evil presence and has gone completely insane. Daroach attacks by throwing bombs all over the battle area. The explosions from these bombs cause massive damage to all party members and even Daroach himself! He can make the floor into ice and use this to skate around, raising his evasion. He can also summon the ghosts of his fallen Squeak Squad to attack the party with various status ailments, or he can absorb them to restore 30 HP for each member he absorbs!
Dark Daroach - The now Possessed leader of the former Squeak Squad. Dark Daroach is capable of freezing allies. He can then follow this up with a laser that melts the frozen ally, completely eliminating them from battle with no chance of reviving them from the KO state during the remainder of the battle. Make sure to heal their frozen status immediately to avoid this. Dark Daroach can also use Nova, which causes massive damage to the party and an instant burn status. Dark Daroach can also steal HP from any ally when hurt.
Meadow Melancholy - Flora battles this by herself. This monster is capable of draining half of Flora's total HP when low on HP. Its Poison Pest ability allows it to launch poisonous insects at Flora, causing mild damage and poison status. Destroying the monster's various roots will leave the creature exposed and unable to move for several turns, allowing Flora to beat it.
Heated Helios - A creature made out of fire that Cyan must battle alone. Cyan's natural enemy is fire, but luckily a cloud has appeared above Heated Helios. This battle can be won very easily by using Cyan's ice powers to fuel the cloud, the weather currents will chill and then create freezing rain which will extinguish Heated Helios. Heated Helios will fight back with Eternal Flame which will casue massive damage and burn status. He can also use Heat Wave which will slowly melt Cyan. He must win the battle before Heat Wave is used three times.
Sorrow Shadow - A boss that Sailor Dee must beat by himself. This shadow can transform into Captain Vul, the Captain of the Halberd, in order to stun Sailor Dee. He can also use Shadow Suffocate to instantly reduce Sailor Dee to 1 HP. Sailor Dee will have to play defense and wait for his opening to beat this boss. After 3 turns, the Sorrow Shadow must rest. This is the opening for Sailor Dee to unleash his strongest attacks.
Phantom of Pity - A boss fought by Patchy. This Phantom can use all status ailments in the game to try to discourage Patchy. Uniquely, this boss has no directly damaging attacks, preferring to use status ailments to cause suffering, so that it can pity the one who is suffering. Patchy must attack and cure himself regularly if he wants to win.
Deceptive Dreamer - This boss is slaughtered by Sword Dee. The battle ends immediately due to the overwhelming strength of Sword Dee.
Anguished Almighty - Meta Knight must fight this battle alone. This is a battle of pure power. Anguished Almighty has many power moves, such as Rage Ripper which cause massive damage and lowers defense. Mad Might is an attack for mild damage, but it hits multiple times. Almighty Aid will raise his attack. Meta Knight must power through these attacks to prevail.
Distorted Dedede - Kirby fights this boss alone. Distorted Dedede fights similarly to Dedede himself. He can use his Chaos Hammer to cause massive damage and an array of status ailments to Kirby. His Inhale move can take away one of Kirby abilities and his Gobble move can take one of Kirby's items. True Ruler allows Distorted Dedede to raise his attack and defense. Kirby will have to be very strong to survive this battle.
Memory Myst - The final battle. All party members can be used in this battle. Memory Myst has a wide array of attacks. Its Beak Breaker can instantly KO an ally with fantastic accuracy. Razor's Edge is a biting attack that will cause massive damage to all allies. Harden will raise its defense to huge levels. Decay will cause various status ailments(no cure for some)to the party, including stun, confuse, poison, stone, freeze, and burn. Stampede causes massive earth-based damage to all allies and causes the party to drop items. Killer Instinct removes one ally form battle.
Galacta Knight - The ultimate boss! This battle is optional. Galacta Knight's standard attack is a stronger version of Meta Knight's slice attack. This attacks hit all allies for massive damage. He can summon axe knights(boosts his attack), javelin knights(boosts his evasion), mace knights(boosts his defense), and trident knights(boosts his accuracy). He starts will one type of knight each, so they must be defeated quickly before his stats become maximized. His ultimate attack is to summon multiple flaming tornadoes, which cause massive damage to all allies, and leave flames which cause high damage and burn status.
Port Pizza (Prologue) - Kirby starts his adventure here. He meets Sailor Dee here. The area is a bustling port on the edge of Planet Popstar. This place acts as a starting point for Kirby's journey, as well as a major tourist area for visitors from other planets from all over the universe. Many species can be found here, and various shops litter the streets. This area is a very happy place. The group observes an evil spirit in the sky that proclaims that the world as we know it will come to an end shortly. The group meets an explorer named Red who once read that an ancient evil world return to the world and only six magical items could stop it. The group sets out to find the items, insisting on traveling to the Hall of Challengers first as no other leads appear.
Hall of Challengers (Chapter 1) - An arena-like place where true warriors test their skills. The group heads here to search for the first magical item. Various battles occur leading to a fight with Meta Knight. Meta Knight grants the party the magical item upon defeat. After the chapter it can be revisited and you can test your skills in different battles. You may even challenge the strongest warrior in the galaxy, Galacta Knight (he is an optional boss appearing after the final chapter). The group meets Sleepy Cap Dee here.
Whispering Woods (Chapter 2 ) - A spooky forest filled with illusions and ghostly enemies. The groups meets Patchy the Poppy Bros. Jr. here as he has become lost in the woods in his search for his family. The group must navigate the illusions of the forest to escape.
Will-O-Wisp Ruins (Chapter 2 continued) - Haunted ruins that hold a Magical Item. Traps and false floors litter the ruins. A ghostly Whispy Woods guards the Magical Item.
Marshmallow Mountain (Chapter 3) - A white, snowy mountain where the group meets Cyan the Chilly. Cyan is looking for a new home for his people when Kirby and the group tell him they are on their way to gather Magical Items to stop the evil entity. He decided to join the group to help rid the world of this menace in the hope that his land will be restored. This area is very soft for a mountain and the marshmallows can be used to reach higher places by jumping on them.
Cotton Candy Clouds (Chapter 3 continued) - These clouds are pink and blue flavors of cotton candy. This area is a maze in the clouds and many flying enemies can be found here. Kracko guards the Magical Item here. After defeating Kracko he explodes and the group falls to the ground below.
Lasagna Lake - The group lands here after falling from Cotton Candy clouds. This area is close to Port Pizza and does not count as a chapter, but is an area the group must traverse in order to get back to Port Pizza. This is a water area, with many waves. The group must swim through this area. The water is orange and resembles sauce. The enemies here look like meatballs, and various kinds of noodles. Noodle Nessie is the boss of this area. After defeating her the group goes back to Port Pizza.
Lonely Island (optional) - Upon arriving back at Port Pizza after Lasagna Lake, this area becomes available. You can take a ship to this island for a fee. The island is a barren wasteland. Crumbling building ruins litter the land. The sky is yellow and purple, and everything looks drained. No plants grow. The group encounters the optional boss Lone Matter here. He will join the party if defeated.
Flower Fields Village (Chapter 4) - A Village that used to be the happiest place in the land, but has since become a depressing, emotionless area. The group meets Flora here and she joins the group. She is still extremely cheerful, and wants to help her home village. She seems to be the only resident to not be affected by the depression that has affected the area. The group sets out to find the source of the depression.
Sunshine Shrine (Chapter 4 continued) - An old Shrine near the village. The area is a place of worship to the Sun Gods who are said to bring eternal sunshine and happiness to Flower Fields Village. This shrine used to have the magic item but it disappeared. The shrine itself does not have any enemies to fight, but two bosses are encountered here. The first boss is Life Grotto, a benevolent guardian of the Magical Item in the shrine who became hostile after the item was stolen. His hostility lead to an aura of darkness within the shrine which corrupted the nearby village with depression. After defeating Life Grotto and learning of his true nature, the group spots the Squeak Squad trying to make off with the Magical Item. They were the thieves! The group chases and defeats the Squeak Squad. Life Grotto is so grateful that he gives the Magical Item to Kirby in a gesture of friendship. The shrine is cleansed of its dark aura and happiness returns to Flower Fields village. Flora decides to aid Kirby still and continues on the journey with her new pals.
Sundae Snow Village (Chapter 5) - The group makes its way to Cyan's home land. This snowy region has started to melt due to the climate changes brought about by the evil presence. The group meets a couple who Cyan recognizes as the parents of his best friend from the village. Cyan learns that one day, after he left the village to find a cure for the melting, his friend went to the Forbidden Pine Forest and disappeared. A shocked and saddened Cyan guides the party to the mysterious Forbidden Pine Forest. The group figures that the next Magical Item could be at the center of this forest, and they may also find Cyan's lost friend. They encounter Crystallizer at the center of the forest. After the fight, it is revealed that this boss monster was actually Cyan's friend and the couple's child that was turned into the guardian of the magic once he touched the Magical Item.He reverts to normal after his defeat and grants the party the Magical Item before traveling back to the village with them and being reunited with his parents. Cyan says goodbye to his friend and pledges to stop the melting by uniting all the Magical Items with the help of Kirby.
Meta Mansion (Chapter 6) - After the events of Chapter 5 the group encounters Meta Knight, who invites them to his abode in the Ravaged Ridge. Meta Knight explains that he will test the group's resolve at his mansion and reveal what he knows about the evil presence forming. If they should pass his tests, he will join them and grant them the final Magical Item. The group is wary of Meta' Knight's claims, but follow him into the Ravaged Ridge.
As the group travels, Meta Knight explains that Ravaged Ridge was formed by his battle long ago with the evil presence, which formed one day through mysterious means. The battle sundered the land beneath them and ruined the surrounding area, creating the Ravaged Ridge. The battle left Meta Knight defeated and near death. Meta Knight vowed that day to stop the evil presence, which had gone into hiding to build power. Meta Knight built a mansion in the Ravaged Ridge to serve as a reminder of his struggle. He knew a group of heroes would rise up to face this evil, so his mansion would house mirrors that would test the resolve of the group. The group arrives at the mansion and Meta Knight departs to the top of the Meta Mansion.Kirby and the group approach the front door and head into the mansion.
The first floor of Meta Mansion is dark, with only a few candles serving as a source of light. The group proceeds to the middle of the room, where they find a giant mirror. A figure forms in the mirror! Kirby instantly recognizes the figure as Nightmare! A battle ensues! After the battle with Nightmare, the mirror shatters and the group is granted the Tablet of Bravery. Meta Knight's voice can then be heard. He tells them that by confronting Nightmare, they have proven their bravery. He compliments Kirby's allies for standing by him even though this was their first time seeing Nightmare. A door opens that leads to the second floor. Kirby and the others make their way to the second floor.
The second floor of Meta Mansion is a stark contrast from the first. This room looks like a play room, filled with bouncing balls and child-like dolls. The group is more disturbed by this floor. The party approaches the mirror in the middle of this room and the from of Marx appears! Marx taunts the group and a battle begins! After his defeat, the group is granted the Tablet of Truth. Meta Knight once again speaks, remarking that by seeing through Marx, Kirby learned the truth. The ability to see through illusions is one of the most important abilities, according to Mate Knight. The door to the third floor opens and the group climbs higher.
The third floor sprawls out in front of the group as an endless ocean of stars among the blackness. Comets explode in the distance. The darkness of space feels suffocating, but the group presses on. The lone Mirror in the middle of the room is the only object. Magolor appears before them, first in a friendly form before transforming into a grotesque monster! The group defeats Magalor and earns the Tablet of Friendship. Meta Knight chimes in that this tablet represents the group's ability to forge friendships, as Kirby once did with Magalor even though he has just met him. The party is here now because of their ability to trust and forge friendships. The door to the 4th floor opens and the group continues onward.
The fourth floor appears warped and distorted. The mirror in the middle is shrouded in darkness. The group approaches as Dark Matter and Zero form in the mirror at once! A battle begins! The group barely prevails but emerges with the Tablet of Perseverance. Meta Knight speaks once again, congratulating the party on a hard victory. The tablet means that the party has what it takes to finish what they start, even of the foes have an advantage. Meta Knight invites them to the firth and final floor.
The group arrives on the fifth floor. This floor is unlike any other, as bright light cascades into the chamber. Curtains sway in the wind, as a radiant energy gathers in the middle of the room. As the group approaches Kirby is propelled forward ad the others are blocked by a barrier. A sword falls in front of Kirby. Meta Knight emerges from the light in the middle of the room and challenges Kirby to a duel. If Kirby loses, he proves that his power is to weak to defeat the evil presence, but if Kirby wins, then Meta Knight will pledge his service to him and fight by his side. A battle begins! After Meta Knight is defeated he grants Kirby the Tablet of Power. The group reunites as Meta Knight explains that all the tablets combined will allow entry to the mansion's balcony, where the final Magical Item awaits. Meta Knight then joins the group. He promises to explain the true nature of the evil presence once all Magical Items are together. As they make their way to the balcony, Daroach appears and steals the tablets! He explains that nobody will ever reach his master! He explains that he his Squeak Squad were not simple thieves this time, but servants to their savior and Lord. Daroach, at this point, has clearly lost his mind, screaming nonsense words at the group and making weird facial expressions. Some form of madness seems to have infected him and destroyed his sanity. He attacks the group! The group defeats him, but then he becomes possessed by the evil presence and transformes into Dark Daroach. The group defeats him and regain the tablets. They travel to the balcony and grab the final Magical Item!
Meta Knight explains that this evil presence is known as Memory Myst! A demon born from the various memories of all the residents of Popstar, including Kirby and Meta Knight. Meta Knight tried to stop Memory Myst when it first appeared it this world, but could not defeat it. He knew that Memory Myst had knowledge of all of Kirby's past enemies, so built Meta Mansion as a test for Kirby to prepare him for anything that Memory Myst might use. The Magical Items are really Reality Fragments that can open the way to the the realm where the physical body of Memory Myst resides. The group uses the Reality Fragments to open the way forward. The group enters the first area of the Memory Realm.
Memory Realm (Final Chapter) - Upon entering the Memory Realm the group is separated. Each member is thrown to a different area with their own boss to face.
Frightening Fields - A disturbing, distorted version of Fine Fields. Flora ends up here. She travels through this field until coming upon a weed that is choking the life out of the last colorful flower. The weed this transforms into Meadow Melancholy, a monstrous weed which destroys all greenery and spreads sadness through the weeds left in its wake. After a long battle, Flora overcomes this beast and is transported to the Inner Core.
Sundered Sundae - Cyan ends up here. This is an alternate version of his village which has been melted and ruined. Cyan is forced to explore his melted village littered with his melted friends. Heated Helios awaits him at the end. Heated Helios relishes the fact that he melted all that Cyan loved! Cyan recalls that what he sees is only an illusion and attacks Heated Helios. Cyan prevails in the end. He is transported to the Inner Core and reunited with Flora.
Sadness Sea - Sailor Dee end up here, upon a hill overlooking the sea. He is forced to relive the day he failed to save the Halberd. He watches as the Halberd crashes into the sea, a bright red sky in the background, shimmering over the waves. A voice calls to him. This voice belongs to Sorrow Shadow. This beast whispers to Sailor Dee, telling him to hate Kirby for what he did that day. He tells Sailor Dee to give his heart to sorrow and revenge. Sailor Dee recalls that day and the hatred he felt for Kirby then, but he also recalls his recent adventure with Kirby and all the fun they had. Sailor Dee rebuffs Sorrow Shadow and a battle begins. Sailor Dee bests Sorrow Shadow, and is transported to the Inner Core to join Cyan and Flora.
Weeping Woods - Patchy ends up here. The woods appear to cry as sounds of weeping can be heard whispering through the trees as the wind blows. Patchy is left without Kirby to navigate this sad and scary forest. Patchy is overcome with fear and breaks down crying. His tears gather around his feet and form a pool. He starts to sink into the pool and drown. While struggling in the water he remembers his friends. He resolves that he can't fail now because his friends need him and rises up out of the pool of despair. There he finds the Phantom of Pity observing him. The Phantom of Pity says that it is such a pity that Patchy did not drown as he should have just died there, as existence is pitiful. Patchy engages the Phantom of Pity in battle and prevails. He is transported to the Inner Core to be reunited with Cyan, Flora and Sailor Dee.
Doomed Dreams - Sleep Cap Dee is transported here. A booming voice startles him as he adjusts his eyes to the eerie darkness. The voice tells Sleep Cap Dee that he is dead. The voice tells him that he fell asleep when his friends needed him the most and they died too. The voice tells him to just give up and stay in the darkness. Sleep Cap Dee does not believe these lies and finally takes off his Sleep Cap! A bright light bursts forth transforming Sleep Cap Dee into Sword Dee. Deceptive Dreamer comes forth to fight Sword Dee but is absolutely decimated before Sword Dee's power. Sword Dee is transported to the Inner Core where he is reunited with Cyan, Flora, Patchy and Sailor Dee.
Hallowed Halberd - Meta Knight ends up here. A spirit appears before Meta Knight and offers to guide him through the remains of the Halberd. Meta Knight follows the spirit as he also sees vision of that day Kirby came to destroy his ship. He watches as his minions were defeated, as his inventions destroyed, and as Kirby beat him in battle. Meta Knight remains calm however, much to the dismay of the spirit! The spirit reveals its true colors as Anguished Almighty! The Anguished Almighty explain how he feeds off anger and that Meta Knight should be furious. Meta Knight tells the Anguished Almighty that he knew all along that this was a trap and proceeds to battle. Meta Knight prevails and is transported to the Inner Core to join Flora, Patchy, Cyan, Sword Dee and Sailor Dee.
Lonely no Longer - Lone Matter has no test. He observed his friends overcoming their tests and resolved to always be there for them. This feeling alone transports him to the Inner Core where he joins Meta Knight, Sailor Dee, Sword Dee, Cyan, Patchy and Flora. They wait for Kirby to arrive and lead the charge.
Chaotic Castle - Kirby ends up here. This area is an unstable, chaotic version of Castle Dedede. Kirby must navigate this area and make his way to the thrown room at the top of the castle. There he meets Distorted Dedede. This version of Dedede is even more ego-driven and unstable. He starts destroying his own castle while Kirby watches in horror. Distorted Dedede then attacks! A battle ensues and Kirby barely prevails. He is transported to his party at the Inner Core.
Inner Core - The group finally reaches the area that holds the physical body of Memory Myst! Memory Myst is shocked that the heroes made it past all of the emotional traps stirred by past events, or bleak futures. Memory Myst emerges from a purple fog that surrounds itself, revealing its true body. Memory Myst is a hulking beast, even shocking Meta Knight, who had only fought its projected form instead of its physical form. Memory Myst is described as a patchwork of multiple demons, with eight large legs, each purple and blue, four on each side. Its body is a writhing mess of skin, wounds, and scars, caused by constant rearranging of its body to attain a more destructive form. Atop its body is a massive head, with three eyes, two on the sides and one in the middle of the forehead. Each eye is blood red, with an orange tinge surrounding the sides. Atop its head are four pointed horns, each black as night. Its mouth is like a protruding, dagger-like beak, but can open to reveal multiple rows of razor-like teeth. The heroes are horrified by this, but are reassured by their unity and the bonds of their friendship. They charge the beast, knowing that if they fall in this battle, the whole universe will have to pay the price.
The group prevails and Memory Myst starts to fade away and the Inner Core falls apart. The group is surrounding by light as they are transported back to the surface of Popstar. They all awaken in a field to the beautiful blue sky over head. They see something in the distance quickly approaching them! It's Captain Vul and the Halberd, coming to pick up Kirby and his friends. How did they know where to find them? Turns out Meta Knight had started to reconstruct the Halberd a long time ago and had called Captain Vul to pick them up and take them home!
Meta Knight returned to his Mansion to start building a new mansion, now that the old one served its purpose. He is working with Captain Vul and his other officers to build a strong army that will be able to protect the land in the future should another great evil appear.
Cyan returned to Sundae Snow Village where the chilly weather returned, saving his village from melting. He spent time with friends and family. He went on to also create a snowy village on Marshmallow Mountain and became mayor, while starting a family.
Sailor Dee became the Fleet Admiral for Meta Knight's Navy. He commands hundreds of ships that patrol the Orange and Onion Oceans. He has become a legend among sailors for his loyalty and bravery, as he never abandons ship.
Sword Dee became a champion fighter at the Hall of Challengers. Stories of his power have brought fighters from all over the universe to challenge for his title.
Flora became a traveler. She traveled all over Popstar planting flowers to bring happiness to all. Now she is planning to travel to other planets to spread her joy to even more.
Patchy opened his own exploration group: Patchy the Poppy Bros. Exploration Guild. He now leads groups into unexplored ruins and areas, unearthing treasures and making history, all while inspiring young adventurers to follow their dreams, even if things get scary.
Lone Matter now runs a dojo to train fighters. He teaches the value of camaraderie as his most important virtue. He is no longer lonely and never will be.
Kirby went on to eat cake, but first he went to give Dedede the biggest hug the universe has ever seen. Dedede was shocked and confused, then became furious when he found out Kirby raided the kitchen on the way to the throne room.
Yummy Treat - Restores 5 Hp to user or ally
Inhale - Copies the moves of an enemy
Warp Star Slam - A slamming attack against a single enemy, causing heavy damage.
Float - Raises evasion for a few turns, making it hard to hit Kirby
Sailor Spout - A water-based attack causing mild damage to a single enemy
Sailor Storm - A thunder-based attack that targets multiple enemies for mild damage
Life Saver - A support ability that cures status ailments for the user or a single ally
Tsunami - A huge water-based attack that targets all enemies for huge damage
Comrade - Sailor Dee protects an ally and takes the damage for that ally
Sleepy Cap Dee
Sleepy Time - Puts a single enemy or ally to sleep
Sleep Shield - Makes a sleep shield around those who are asleep, making them immune to status ailments and damage for three turns.
Nightmare - Causes massive damage to all enemies or allies who are asleep
Cake Dream - Restores 15 HP to any target who is asleep
Cyan the Chilly
Deep Freeze - Freeze an enemy
Chilly Wind - Causes mild ice-based damage to all enemies
Ice shard - Causes massive damage to one enemy, but leave the use frozen for two turns afterwards
Ice Immunity - Cause all allies to become immune to ice-based attacks, but take major damage from fire-based attacks
Patchy the Poppy Bros. Jr.
Bomb Barrage - Throw multiple bombs at all enemies for mild damage
Shell Shock - Stun all enemies with a loud bomb blast, but may also stun one ally
Big Bomb - Cause massive damage to a single enemy and minor damage to surrounding enemies, but must recharge after this for two turns
Bunker - Places all allies in a protective bunker for two turns, but user takes all enemy attacks at double damage for those turns
Thorny Vine Whip - Slaps all enemies with a thorny vine causing mild damage and inflicts poison
Photosynthesis - Completely restores user's health and cures all status ailments, but must recharge the next turn
Haze - Blinds all enemies for 3 turns, lowering their accuracy
Sun's Bounty - Restores 20 Hp to allies
Sword Ram: Lone Matter rams his sword into one enemy for mild damage (may instantly kill an enemy, not bosses)
Sword Beam: A beam that attacks all enemies for mild damage, may also burn the enemy
Dark Matter Clouds: Create clouds of dark matter which increase evasion and makes the party float, making them immune to ground moves. May also poison the enemy.
Eye Black Lightning Beam: Shoots a black lightning beam from Lone Matter's eye causing major damage to all enemies, but causes extra damage to single targets, such as bosses.
Slice - Meta Knight slices all enemies for massive damage!
Meta Boost - Meta Knight boosts one ally's attack and defense stats to maximum. Effects last for 3 turns. Can only be used once per battle.
Sacrifice - Meta Knight KOs himself to fully restore all ally's HP and remove all status ailments.
Revenge of Meta Knight - Meta Knight stabs the enemy for massive damage. The damage becomes even higher for every ally that is in KO status or injured.
Post Game Locations
Ravioli Resort - Sailing from Port Pizza will take the player to this festive resort! The resort is a great place to relax and the amusement park located here is full of mini-games and rides!
Jellybean Jungle - Leaving the Ravioli Resort is not recommended as doing so will lead to the dangerous Jellybean Jungle.
Mini-games (Located at Ravioli Resort)
Bombs Away - Take the form of Bomb Kirby to take out targets!
Tidal Wave Racers - Take the form of Water Kirby and race the others in this mad dash to the finish. Watch out for krabs and giant eels!
Magma Meltdown - Take the form of Fire Kirby and battle other Fire Kirbies in a lava arena! Watch out for the volcanoes!
Parasol Panic - Grab those parasols and jump! Float to the goal at the bottom while avoiding Bronto Burts, cannons and Kracko!
Last Edit: May 15, 2014 12:34:04 GMT -5 by Rainvainz
Let's get locations first, then we can match partners based off of locations and then chapters. Like Sailor Dee can come from a water type world. You know, stuff like that. Locations have to come first though, no way around that.
Edit: Made Port Pizza for the opening chapter. Remember, each chapter can have multiple locations. I will come up with some more. If you do not like these ideas then tell me and I'll start over. I want this game to be perfect for you since it was your idea, so do not be afraid to tell me if I need to change something.
Last Edit: May 5, 2014 13:49:14 GMT -5 by Rainvainz
Well currently my head is empty of attacks but I might have an idea for a location:
Hall of challengers (possible name): an arena like place where true warriors test their skills. At the story this place us visited in the hopes of getting one of the items (possible boss fight against meta knight in the chapter). After the chapter it can be revisited and you can test your skills in different battles. You may even challenge the strongest warrior in the galaxy, Galacta Knight (he is an optional boss)
That's sounds great! I'll edit it in later. Would you be okay with me including this in Chapter 1? That way it can update with bosses throughout the game and the player can test their skills after every chapter. Meta Knight can be the first real boss of the game.
Yeah, Meta Knight will be fought in Chapter 1 and then later on. I also added some story to Port Pizza and added your location as Chapter 1 and Port Pizza as the prologue. I'll do the abilities next as Sailor Dee and Kirby need some moves to beat those baddies! ^_^
Sounds good ^^. Loved the story details of Port Plaza (I still wonder who this Red guy is). Also if any place will have Mario references/cameos its this one.
I actually got an idea for the chap 1 partner character. Its rather vague (as I have no idea for the name or species of this character) but how about a character whose biggest dream is to become a honored and respected warrior. However a lot of people think its impossible for this character to become one and just laugh at the idea(I have no idea why yet. Maybe its because of his species or because a trait of this character)
I hope so too! I truly have no idea. We'll just see where things lead us! ^_^
I'll get started on our next location soon. I'm starting to get more ideas. RPG locations are harder than random battle courses in Boo Kart to make, at least for me. We are making quick progress though, so I'm happy.
Post by solidfalcon3 on May 7, 2014 14:46:24 GMT -5
Partner idea: a lone dark matter
This dark matter is like the one from Kirby's dream land 2 (if not outright the same), he is in samurai form but his colors are similar to that of Gooey and he is a dark matter that is feeling lonely and want to have friends. He first fight Kirby in a boss but is defeated, after he reveal his true motives, kirby befriend him and he become his partner.
- Sword ram: He ram his sword into opponent
- Sword beam: He shoot a beam with his sword
- Dark Matter clouds: Create clouds of dark matter which increase evasion and make Kirby and him float.
- Eye black lightning beam: Shoot a black lightning beam out of his eye.
Cool idea, bro! I'll make an optional location and Lone Matter can be the optional boss there. If defeated he will join the group, like you said. I'll edit all this in soon, with those moves, but I may add some stuff to it as well. Thanks for your idea! That's the spirit! ^_^
Edit: Lone Matter added as a boss and a character. Lonely Island added as a location. All of this is optional.
Last Edit: May 7, 2014 21:24:43 GMT -5 by Rainvainz
Anyways I really liked the ideas, especially the optional boss/partner (thank you for that Solidfalcon :3)
Anyway the next area what I was thinking is a small village. The village used to be happy and fun, but now almost all villagers are sad and miserable. The partner obtained here is a rather cheerful creature (not sure about her species) who wants to make the other villagers happy again "I knoow life isnt sunshine and rainbows but I will try". I noticed we have a lack of female teammembers so this cutie will fix that
Also the next area is a shirne It used to have the item
Anyways the area is an old shrine near the village. It used to have the magic item but it disappeared. The shrine itself does not have any enemies to fight expect two boss opponents: first the squeak squad and after that the chapter boss, a beneviolent being and the guardian of the item who went hositle after the item was stolen. (It also looks like a turtle...kinda like Torterra)