Well, I saw this over on GameFAQs, and I have to say, it's great! Love how you redid the inn area from the new Color Splash video to be more like the older Paper Mario games!
Wario fan, Mario game modder and interested in every Mario RPG you can imagine!
I also run Wario Forums, which is a place to discuss the Wario Land and WarioWare franchises.
KIDD (Vellbex)- A member of the Purple Rescue Squad, as well as one of the few Vellbex remaining in the Mushroom World. Unfortunately, Kidd no longer has any interest in serving the cause of either. Nowadays, she causes problems for everyone who crosses her path instead- local, tourist, Koopaling and Musketeer alike. Let's hope Mario and co. herd Kidd's baaaad behaviour, before she does something no-one could take back.
BAAMERE THE BOOKKEEPER ROLE: Bookkeeper Baamere has been working at Dark Bloo Inn for many years. Though this short Vellbex has had some mishaps, she's persevered through most of it. Now, a terrible threat looms over Baamere's aged horns. No- not the Koopalings or Musketeers. No- not Kidd, either. The threat facing her? Self-pulling books.
ENEMIES
SPIKE TOP MARK: None LOCATION: Volcano, Tough Underground Areas
BOO MARK: Musketeer LOCATION: Forest
DARK BOO MARK: Musketeer LOCATION: ?? (Recut-exclusive location...)
SNIFIT MARK: Koopalings LOCATION: Volcano, Koopaling-dominant areas, actual in-game locations
Post by TyrorexDMZ on Jul 28, 2016 22:29:25 GMT -5
ENEMIES
BOOSKETEER- The most common fighter for the Musketeer's cause. One could consider them the answer to the Koopaling-commanded Shy Guys and Slurp Guys rampant around the island. MARK: Musketeer LOCATIONS: Early to semi-mid game Musketeer-dominant areas (ex Forest)
DARK BOOSKETEER- A less common fighter for the Musketeer's cause. Though not as strong as the Koopatrols, the Broozers or certain other local creatures, Aace still trained the Dark Boosketeers well. MARK: Musketeer LOCATIONS: Mid to late game Musketeer-dominant areas
Post by TyrorexDMZ on Jul 29, 2016 16:43:59 GMT -5
GAMEPLAY +The way Paint is used on cards in battle has received a significant change. Instead of powering up cards depending on the amount utilized, Paint simply regenerates cards into the deck (on a technical level, spawning another copy of the card into the deck). This, of course, means Paint usage on cards is all (100% used) or nothing (0% used) in the Recut. ++This also means pre-colored cards are gone. ++The balance for Paint per card used vs Paint earned from enemies is 3:2 in each part of the game. Of course, as every card and enemy takes & gives out different colors of Paint, it's on the player to remember what colors enemies give out. +++EX (not final) A Jump card uses 6 points of Red and Blue Paint to regenerate. Meanwhile, Red Slurp Guys give out 4 points of Red and Yellow Paint when defeated. ++Regarding the standards to which Paint useage and Paint earned from enemies will be recalculated for the Recut... PROLOGUE- CHAPTER 1: Worn Out and Standard are the norm. CHAPTER 2- CHAPTER 4: Shiny is the norm. CHAPTER 5- END: Flashy is the norm. +++This basically means Megaflash and Big Shiny are the levels where "Only apply Paint if you really, really mean it" thinking applies. +The player can pick up to 6 cards to apply Star Clips to. Basically, Star Clips frontload those cards to the front of the deck, ahead of unclipped cards (though still shuffled according to official order). In addition, if the card is used and there's another copy of it in the deck, OR Paint is applied to the card, that card will be frontloaded or regenerate to that exact spot. ++EX Mario has 7 Worn Out Jumps, 5 Normal Jumps, 6 Worn Out Hammers and 4 Hammers in his deck. (A little reckless, but whatever.) A Star Clip is applied to 1 of each card. Therefore, Mario's current hand would be... Worn Out Jump, Jump, Worn Out Hammer, Hammer, and the other cards in whatever order. Even if Mario auto-sorts the deck, those four cards will still stay in front. +In battle, all Hammer cards use the Control Stick to charge again, rather than pressing the A Button. This allows for more precise attacks. +Action Command instructions show up on screen again.
REDESIGNED ENEMY
SLURP GUY- More of a jerk than ever before- a special kind of jerk. And I don't like that one Guy... MARK: Koopaling LOCATION: Early game locations, various Koopaling-controlled locations
NEO SLURP GUY IN ACTION
Last Edit: Jul 29, 2016 22:27:34 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on Jul 31, 2016 14:49:43 GMT -5
BOSS
KHAIRACLES- Whoa, that's one giant monkey! The only thing bigger than Khairacles is his ego towards his strength. And those unwrapped bananas aren't for eating- they're for Khairacles to pummel his enemies with! One good thing that can be said for Khairacles, though, is proving a dependable ally. MARK: Musketeers GUARDS...: Emerald Grand Paint Star (stationed Koopaling re-assigned as Forest mini-boss)
BATTLE BONUSES +Like Relic Hunter and Sticker Star Recut, Color Splash Recut has Battle Bonuses. By performing certain actions in battle, Mario gains extra rewards. ++This time, there's two major types of Bonuses. Coin Bonuses multiply the number of coins Mario obtains after battle, with the multiplier starting at x1.0. Paint Bonuses, meanwhile, reward a slew of paint.
COIN BONUS EXAMPLES +PERFECT BONUS (rejiggered): Block every attack in the battle. +0.1 to multiplier for every 3 attacks blocked. +FIRST TURN BONUS: Win on the first turn of the battle. +0.3 to multiplier for every 20 HP combined deducted from enemies. +DANGER BONUS: Win the battle with 5 HP or less. +0.3 for every 20 HP missing from max. +MINIBOSS EXPERT VICTORY BONUS: Win a battle with a miniboss without any Artifacts equipped. +0.6 to multiplier for every 50 HP the miniboss(es) had +BOSS EXPERT VICTORY BONUS: Win a battle with a boss without any Artifacts equipped. +0.8 to multiplier for every 50 HP the boss(es) had
PAINT BONUS EXAMPLES +JUMP BONUS: Use at least 5 Jump stickers during the battle. +15 Red, +15 Blue +HAMMER BONUS: Use at least 5 Hammer stickers during the battle. +15 Red, +15 Yellow +ITEM BONUS: Use at least 5 Item stickers during the battle. +15 Blue, +15 Yellow +HEAL BONUS: Use at least 3 Healing stickers during the battle. +10 Red, +10 Blue, +10 Yellow +RED BONUS: Use at least 20 Red Paint points during the battle. +30 Red for every 20 Red used in battle +BLUE BONUS: Use at least 20 Blue Paint points during the battle. +30 Blue for every 20 Blue used in battle +YELLOW BONUS: Use at least 20 Yellow Paint points during the battle. +30 Yellow for every 20 Yellow used in battle
CARD DETAILS +Due to their restorative nature, healing cards take an enormous amount of Paint to regenerate in the Recut.
NEW CARDS RED HONEY SYRUP Paint: 20 Yellow, 20 Blue Effect: Restores 30 Red Paint.
BLUE HONEY SYRUP Paint: 20 Red, 20 Yellow Effect: Restores 30 Blue Paint.
YELLOW HONEY SYRUP Paint: 20 Red, 20 Blue Effect: Restores 30 Yellow Paint. ALTERED CARD 1-UP SHROOM Paint: 40 Red, 40 Blue, 40 Yellow Effect: If Mario is KO'd within 2 turns of using this card, he regains 1/4 his max HP.
Last Edit: Aug 2, 2016 21:17:10 GMT -5 by TyrorexDMZ
RED RESCUE SQUAD- The Rescue Squad of the Red Area, which includes locations like Ruddy Road and Crimson Tower. An all-Brustache team. From left to right... Cosso Michelle Staupp Vinn Leelee
GREEN RESCUE SQUAD- The Rescue Squad of the Green Area, which includes locations like Mondo Woods and Dark Bloo Inn. (Though the latter creeps them out for some weird reason.) Not only is Green Rescue Squad composed of all Toads- they're also all part of the same family! From left to right... Peppa T- The dad. Suga T- The mom. Clara T- The aunt. Whittik T- The boy. Beeyew T- The girl.
CLARA T IN (IN)ACTION
EXTRA UNRELATED PICTURE
Last Edit: Aug 4, 2016 0:49:17 GMT -5 by TyrorexDMZ
DAYZEES- Flowery folk who have showed up almost everywhere during Mario's more epic adventures, as well as during Yoshi-related escapades. Their singing may be beautiful- but it puts their foes to sleep. Dayzees also tend to run off when the going gets tough. On Prism Island, Dayzees come in not one, not just two, but three varieties! Crazee Dayzee- The standard Dayzee. This is the run of the mill Dayzee many are familiar with. Rebazy Dayzee- A more colorful variation widely believed to only be found on Prism Island. While these flower-powered pugilists don't give as many coins as their normal counterpart, they do give out much more paint. Amazy Dayzee- An unusual golden variant, Amazy Dayzees are rare- not just in the Mushroom World, but across dimensions, too! Many dimensions don't even have Amazy Dayzees! Though...given their immense vitality and utterly Herculean strength, maybe that's a good thing. Nevertheless, beating these flowers tends to give their vanquisher more knowledge and experience. MARK: None (all of them) LOCATIONS: Red Zone (Crazee), Green Zone (Rebazy and Amazy), ?? (Amazy)
JUMPING BLOOPER- A subspecies of Blooper previously found on Isle Delfino and the misty reaches of a certain dimension, Jumping Bloopers have furthered their domain to Prism Island. Fun fact (for you)- these six armed polluters hate when people jump on them. MARK: None LOCATIONS: Blue Zone ocean areas
Last Edit: Aug 11, 2016 0:07:01 GMT -5 by TyrorexDMZ
FUZZIES- Contrary to popular belief, you won't feel good inside when these guys are around. In fact, Fuzzies would like nothing more than to touch you! Normal Fuzzy- This colorless cretin steals HP over time. Green Fuzzy- Though not king of the jungle, Green Fuzzies still get by stealing HP better than the normal variety. Yellow Fuzzy- If you're asking yourself why a Fuzzy subspecies is living in the mountain, then you probably don't notice how he's stealing Mario's Paint Points. MARK: None (all) LOCATIONS: Forest plus other actual game locations (Fuzzy), Forest (Green Fuzzy), Mountain (Yellow Fuzzy)
CLEFTS- Weird rock monsters who live in rough areas. All three disguise themselves as rocks. Bald Cleft- Some Clefts aren't born with spikes. You might think that's sad, but let's face it- you're taking advantage of that fact right now. Cleft- The normal variety. Steel Cleft- A strong subspecies of the Cleft. The Steel variant possesses high Defense for a non-supernatural, non-Shiny enemy. And just think- a little more training will lead to this guy becoming an Iron Cleft one day! MARK: None (all) LOCATIONS: Desert (Bald Cleft), Mountain (Normal), ? ?? (Steel)
Post by TyrorexDMZ on Aug 15, 2016 21:16:13 GMT -5
ENEMIES (LAST BATCH UNTIL FULL TOPIC BEGINS)
QUINCADA- Insects found on Prism Island, Quincadas are experts at fighting from the air. They're so fast, no-one can be sure they moved at all- just that something beat them up. MARK: Musketeers. LOCATION: Forest
KOOPATROL- The strongest of the Koopa Troop, Koopatrols possess a great amount of Defense. Not only that- they can power themselves up to REALLY hurt their opponents! MARK: Koopalings LOCATION: Late game areas
BROOZER (not pictured)- Powerful ghosts who only began appearing when Mario returned to his original method of adventuring. While they usually serve Bowser, on Prism Island (and maybe somewhere else...), the Broozers flex their ghostly muscles for the Musketeers. In addition to fighting, Aace is requesting the Broozers to look for something- but what? MARK: Musketeers LOCATION: Late game areas
OTHER ENEMIES IN RECUT Cheep Cheep (None) Blooper (None) Lakitu (Koopaling) Sombrero Guy (Musketeer)
WARNING! Unknown enemy approaching...
Last Edit: Aug 16, 2016 0:25:42 GMT -5 by TyrorexDMZ
BLUE RESCUE SQUAD- The Rescue Squad of the Blue Area, which includes locations like Bloo Bay Beach. Unlike most of the other Squads, the Blue Rescue Squad is made up of mixed races. Together, with the finesse of a Brustache, the strength of a Pianta, the durability of a Memphawk, and the speed of a Toad (or two), the Blue Squad can prepare for & overcome much more than one species alone could. From left to right... Stabyl T. Den T. Kanviss Verda Wrodes
Post by TyrorexDMZ on Aug 16, 2016 13:50:21 GMT -5
REVAMPED CHARACTER- RESCUE V EDITION
THE SQUAD CAPTAIN (Vellbex)- I would hope his name (or mysterious lack of one) would explain what this guy does. He's very dedicated to the cause of the active 23 Rescue Squad members across Prism Island. In fact, it's rumored the Rescue Squad as an organization was founded by the Vellbex, and the Captain's ancestor in particular, over a thousand years ago, after a gargantuan battle wiped most of his kind out. Unfortunately, the Captain isn't on good terms with Kidd- she's the only one he's not getting along with lately. What could have happened?
STORY/GAMEPLAY CHANGE +Unlike the original Color Splash, there's only 25 Rescue Squad members total on Prism Island (26 counting the Captain). Because of this, several puzzles and parts of the story will be overhauled for the Recut. This includes the same members showing up in multiple levels, having partner-based puzzles take some spots, certain powerful friendly characters making up the difference in numbers, and other changes.
Last Edit: Sept 1, 2016 20:43:04 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on Aug 16, 2016 23:59:20 GMT -5
REVAMPED CHARACTERS
YELLOW RESCUE SQUAD- The Rescue Squad of the Yellow and Orange Area, which includes locations like Parts Unknown. ...that is, the village of the Memphawks, whose name is known, but which the Memphawks tell strangers is Parts Unknown to build up ANYWAYS! It only makes sense that the strongest, most fight-happy yet fight-responsible Memphawks would take care of things in the Yellow area. It also makes sense that they decided to pick up the slack for Orange. Here's an interesting detail- Louis' dad used to be in the Yellow Rescue Squad. From left to right... "Iron Hard" Jonny The Invisible CAAN Sol Veronica Armstrong the Small
ORANGE RESCUE SQUAD
...okay. Never mind, then.
Purple Squad's remaining four members will be revealed during the full topic. Until then...
Last Edit: Aug 17, 2016 0:46:17 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on Aug 18, 2016 17:40:30 GMT -5
GAMESCOM 2016 UPDATE- DARK BLOO INN EXTENDED REVAMPED CHARACTER
PURI T ROLE: Housekeeping manager
STORY +Yoshi has some parting words for Mario after the latter tries riding him.
+After pulling the seven Shy Guys out of the pile, the floor gives way. Seeing this, Kersti speeds down. ++Mario and his friends end up in the secret Recut-exclusive room shown earlier, Kersti catching up. As she, Mario and Marirana wonder what this room is for, they're interrupted by the seven- Shy Guys. ++The eighth Shy Guy is replaced by a certain enemy lurking in the room, who gives the Shy Guys a certain status effect. Who this enemy is will be revealed during the full topic... +The floor doesn't get repaired, even on repeat visits. The reason is because that room has a bigger function. ++Due to this change, there’s no uncolored spots in the laundry room.
OTHER DETAILS +The picture of Yoshi Sphinx is replaced with one of Dry Dry Ruins.
ENEMY SITUATION +All 37 enemies were already decided for the Recut, prior to the Gamescom trailer. +If the actual game has more than 37 unique enemies, the Masked Shy Guy and Dry Goomba will make it in for sure. (Though the latter might be "relocated"...)
Edwin's pole position (replaces Purple stairwell) and the Freezie Extinguisher
The guys' hour in the hot spring- The above scene will change, depending on story circumstances.
THING> ARTIFACT CONVERSIONS Screwdriver > Digga Driver: Pierces the Defense of Shelled and Yellow enemies. Ice Pick > Chilly Pick: Pierces the Defense of Ice and Blue enemies. Hairdryer > Magmaw Dryer: Hammer, Hurlhammer, Baahammer and Chillhammer cards gain/change to a Fire attribute.
...what the!? What, uh- what exactly are we doing back here?
Dude, you are so talented. This is what Nintendo should have made with Color splash. It has everything which made the first 3 great, with its own unique ideas. The characters are also amazingly designed. Great job! I really like the fact how you made the generic toad in the beginning Toadsworth.
Post by TyrorexDMZ on Aug 25, 2016 15:58:13 GMT -5
NEW CHARACTER
ORION (Memphawk)- Louis' dad. Orion believes freedom is everyone's right. Orion used to be the leader of the Yellow Rescue Squad. One day, though, Orion suffered a major injury, ending his leadership. Now, he helps "Iron Hard" Jonny in an advisory role. Before his injury, Orion knew- and still knows- much of the history of Prism Island, considering himself a history buff. Such topics include the first Vellbex population, the strange Rochambeau ruins scattered around, and even the island's original ruler. Orion's current research centers around the Grand Paint Stars.
PROGRESS REPORT +All the new plot points have been decided on. While the plans are mostly subject to change according to the actual game's level order, let's just say Color Splash Recut majorly diverges from the original earlier than Paper Jam Recut did... +The HP, ATK and DEF of all enemies has been "precalculated". As with the above, they're subject to change. ++Also, these stats were calculated assuming Sticker Star's ranks would be used, and/or that at least 3 attack ranks (Normal, Shiny, Flashy) are common. The former has been disproven in the Gamescom Dark Bloo Inn video. Therefore, if normal and Big cards are the only two common ranks, some recalculations will be in order.
Post by TyrorexDMZ on Aug 25, 2016 23:41:34 GMT -5
NEW CHARACTERS
MAWK & PAWK (Memphawks)- Two incredibly powerful Memphawks who live on the island! ...or, at least they were. In present times, they live off the earnings of their son. Ol' Mawk and Pawk have become rather lazy because of this stroke of good fortune.
STORYLINE/SIDEQUEST CHANGE +Luigi has more of a role in the Recut storyline. +Therefore, someone else takes over his hide-and-go-seek gig.
MAIN SERIES CHARACTER
IL PIANTISSIMO
REMINDER! MAIN SERIES CHARACTER VOTE +As I never announced a deadline for when the voting for your two favorite main series characters ends, here it is now: September 30th. Vote, and they could end up in Color Splash Recut! Even if you never read the final topic, you could make a lot of people happy with your votes!