I basically walked around out of bounds in Twinsy Tropics (on an already glitched file) and pretty much softlocked the entire thing. It was certainly... interesting.
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I think Nintendo should impair that to their own rushed games since.... You know the old saying? “A delayed game is eventually good, a bad game is bad forever.”- Shigeru Miyamoto
Been a fan of the Paper Mario series ever since I started playing Super Paper Mario for the Wii... No joke! XD I saw a few ads and commercials about the Paper Mario series. But I didn't start playing them for the story until I played the third game in the series. Ever since then? Many games of 2016 have come and challenge what we consider as story driven games now. UnderTale and recently FNAF's World. I hope that someday I can create my own game based upon the Paper Mario series and pay tribute.
Yeah, no kidding. Recent Nintendo games have been rushed, and you can see from either the lacking gameplay (Mario Tennis Ultra Smash, Animal Crossing Amiibo Festival, etc) or the insane bugs (this game, Pokemon X and Y, etc).
There's also Luigi's Mansion Dark Moon, which... wasn't rushed, was a great game, but dang, they didn't test the Scarescraper properly. Frequent disconnects, random lag, bugs involving keys not spawning, people ending up on top of furniture, Luigis flung around at random, bosses not spawning (or spawning multiple copies of themselves)... it's like that part of the game wasn't even put through quality assurance at all. Fun though.
Back to this game... I have now managed to crash the whole thing. How? By activating a set of blocks in Gloomy Woods that you're meant to activate earlier (read, when you don't have Paper Mario back). Behold:
What's worse, when the 3DS tries to reboot it... the game crashes on start up. I then need to exit the game again to start playing.
Yeah, no kidding. Recent Nintendo games have been rushed, and you can see from either the lacking gameplay (Mario Tennis Ultra Smash, Animal Crossing Amiibo Festival, etc) or the insane bugs (this game, Pokemon X and Y, etc).
There's also Luigi's Mansion Dark Moon, which... wasn't rushed, was a great game, but dang, they didn't test the Scarescraper properly. Frequent disconnects, random lag, bugs involving keys not spawning, people ending up on top of furniture, Luigis flung around at random, bosses not spawning (or spawning multiple copies of themselves)... it's like that part of the game wasn't even put through quality assurance at all. Fun though.
Back to this game... I have now managed to crash the whole thing. How? By activating a set of blocks in Gloomy Woods that you're meant to activate earlier (read, when you don't have Paper Mario back). Behold:
What's worse, when the 3DS tries to reboot it... the game crashes on start up. I then need to exit the game again to start playing.
Holy cow! That is bad? Hope the newer RPGs for the NX handheld and console versions will try to fix that in the future? (Especially if the next iteration of Mario & Luigi comes on a more powerful system?) Like PS Vita but way more marketable!
Been a fan of the Paper Mario series ever since I started playing Super Paper Mario for the Wii... No joke! XD I saw a few ads and commercials about the Paper Mario series. But I didn't start playing them for the story until I played the third game in the series. Ever since then? Many games of 2016 have come and challenge what we consider as story driven games now. UnderTale and recently FNAF's World. I hope that someday I can create my own game based upon the Paper Mario series and pay tribute.
BTW Twiny Tropics Dungeon... that area is just broken beyond belief. Most areas have at least two big glitches (and maybe one easy one). The dungeon alone has about three or four, and almost ALL of them are ludicrously easy to pull off. Like, run at the edge and you'll pretty quickly break through onto water/bottomless pit with no real effort at all type easy. Unfortunately, the stuff retrieval mission doesn't have a working door to another room, otherwise I'd be seeing how the game plays with no battle commands...
I also messed around with a glitch in Gloomy Woods. And then got stuck. Good job I never saved here, I'd have had to reset the whole save file again:
*Counts*
Okay, so there are now at least three places where saving will permanently destroy/make unusable your save file. Great.
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And here's proof you really can get trapped in the above spot:
Still, this bug is extremely hard to pull off. No one's going to mess up their save file like this unless they're a complete idiot with far too much time on their hands.
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Post by solidfalcon3 on Feb 4, 2016 16:18:18 GMT -5
I'm more amazed by the fact this game is technically running on DT engine and somehow ended up having more glitchs than the previous game (through it was also kinda buggy at the release as well)
AlphaDream seriously, did you really try at correcting the bugs ?
Oh hey, turns out you can seperate Paper Mario from the other two:
But the sheer 'fail' doesn't end with that cool bug. Oh no, you see, when you save...
Then go back to the crack you used to seperate from the duo:
You warp back to where you saved... Except...
You can now walk through anything at all until you enter a battle or pipe. In other words?
The game's collision detection basically dies.
Oh, and if you use Trio Plane or Glider or whatever, you can land in mid air, and then keep doing it to go up and up and up. Either way, Mario and co now have more unofficial glitch powers than Neo in The Matrix, and the speedrun time has likely fallen to about... half an hour, if that.
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Is it possible to make a full Paper Mario only playthrough ?
If not what parts are playable with such glitch ?
Also lol at AlphaDream's beta testers.
Not really. Cutscenes often freeze the game. That said, once you beat the game other than the final boss, this is a very fun way of getting around.
As for what parts of playable... well, the arcade is. All normal enemy battles are. You can get item blocks and coins. You can buy things in shops (and equip them on characters you don't even have with you at the time). You can use Battle Cards like normal. You can go anywhere in the game you'd be able to access without Trio Drill, Trio Grab or Trio Plane. Warp pipes work fine. Elevators work fine.
The other thing that doesn't work is the Toad bridge to Neo Bowser Castle, which freezes the game, and the Lakitu Info Centre which... half works, then makes it unwinnable afterwards:
This just gets better and better
It does, doesn't it? It's like they didn't try at all as far as testing the game goes, and it just falls apart more and more by the day. Fun to break things though.
Oh, and hey, another outright game crashing glitch:
The fact the game can't even restart properly with the 3DS' built in error handling... that's just pathetic.
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Post by solidfalcon3 on Feb 12, 2016 17:59:10 GMT -5
Well, i do hope the real reason this game is glitchy is because they are working on another game at the same time (their last interview implied they wanted to make a new original IP).
But geez what a mess
Last Edit: Feb 12, 2016 18:01:59 GMT -5 by solidfalcon3
On the bright side, apparently you can get Mario out of the Lakitu Centre bug posted just now by using Trio Plane, or something.
And hey, I finally got into Bowser's Villa!
God, I always thought there was going to be a dungeon in this building. I was a bit depressed you never got to go inside, and even more so when I realised the 'doors' are purely for decoration.
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Ah yeah, glitch. Basically, when you walk through walls and objects, that's not the only collision detection that gets messed up. Put simply, using Trio Hammer or Trio Plane puts one or more of the trio into the air, and they don't ever come down. Do this enough, and well... you end up high in the air above the world, with no possible way of getting back to the ground.
As Hotel Mario says (paraphrased):
He's not coming down!
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Post by solidfalcon3 on Feb 12, 2016 21:01:36 GMT -5
I see.
The solo Paper Mario glitch is really amusing through, make me wonder how a Paper Mario game would look like if the premise was Paper Mario being trapped in a fully 3D world.
On another note, here's a really lazy design decision. What do you think happens when you exit the Toad corral mission in Sunbeam Plains via the exit?
Answer: You can't, because Nintendo put a really obvious invisible wall there. Like, super obvious. Mario and co literally end up walking in place against what's clearly meant to be thin air. No rocks, no fence, no logical boundary. Just an invisible wall.
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Yeah, I saw that. It's an interesting video, and actually shows off a few things that even the glitches playlist doesn't seem to show.
On another note, a lot of the game's issues seem to be because the development team assumed it would be played in 100% story order, and just made everything based on where and when the event flags were supposed to be set, not where they're actually set.
This can be seen really easily in the Lakitu missions set up. Spoiler; you don't actually get things like Trio Attacks based on how many Toads you have. Instead, it's purely based on what specfic missions you've beaten.
So if you played them in a mixed up order, the Trio Attacks you get would come in said order too. It's possible to (amusingly) get Trio Shuriken ahead of Whirligig or Kite.
It also means things get really messed up if you complete the last few missions early, since the game gives you Trio Meteor... then assumes you've rescued all the Toads. Unfortunately, since you haven't actually rescued them... you have no way to play those missions, since the Lakitu at the centre stops you from trying them since you've 'rescued all the Toads'. And since the Toad counter is still not at 100%... Starlow won't let you progress to the summit of Mount Brrr, at least without glitches. This is (at least in my opinion) really poor programming, since you just assume the user is at a certain point and don't bother to check it properly.
Another awkward example is what happens when you use the glitch to skip to after King Boo. Put simply, it misses out an event (perhaps the one with the red and green blocks that make the platforms appear) that sets the game so both Mario and Luigi are counted as 'in' your party. So now, because it things Mario and Paper Mario aren't present... you can't equip gear on them outside of a shop and you can't use any items on them outside of battle. Awkward...
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And some more 'brilliant' testing from the game's staff:
Holding up right while selecting the Doop Doop Dunes west pipe apparently lets you select the Upper Mount Brrr one... without actually having unlocked it. Cue the game hard crashing, AGAIN.
Of course, to say that's the only crash glitch would be an understatement. Messing around with this game causes its stability to drop to Action52 levels:
Apparently, the mission screen in the Lakitu Centre is really, really badly programmed. It doesn't go to missions based on a mission ID or something (like in a sane system), it seemingly bases it off of the slot number in the menu. So presumably, the medal for beating Final Smash here is actually the one for beating one of the missions in the original Bowser's Castle area. If you then load a hard mode version? It looks for a non existent hard mode 'slot' for the original mission, and pretty much keels over dead when it can't find one.
Great.
The rock breaking thing crashes the game on the other hand, because breaking said rock and hearing about the ? platform is likely what ends the Trio Drill mini game. But since you're supposed to have already beaten it, the game has no idea what to do and falls over.
God knows why it crashes when Paper Mario goes on ice alone, since him, Mario and Luigi all have animations for sliding on ice. Presumably, solo Luigi would also crash the game in this situation.
The game has a ton of other crash inducing situations, but I haven't recorded them.
On a non crash note, people have also found how to:
Skip Trio Racquet and Petey Piranha:
Hooray for runs where you don't fight a single boss or learn a single Bros Attack/Trio Attack?
Give it a few days, and we'll probably have people reaching King Bob-omb and Neo Bowser Castle with nothing but Mario & Luigi, jump and hammer attacks and basic gear. No one's made a good speedrun yet, but we're now at 1 hour 20 minutes for the whole game without these glitches...
They also found a way to escape another mission:
God this game is broken.
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But that's a lowball guess, since he doesn't include most of the glitches in my own videos, or the 'son of a glitch' video posted earlier. It's probably nearer 200-300 noticeable glitches by this point.
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