Post by TyrorexDMZ on May 13, 2016 20:11:23 GMT -5
FRIDAY UPDATE NUMBER 9
GAMEPLAY +Here's what the control scheme would be, were this actually a true programmed experience.
Wii U Gamepad Button/ Wii U Pro Controller Button Effect
Left Control Stick/Left Control Stick • FIELD: Move main character • MENU/BATTLE: Change menu choice • BATTLE: Action Commands Right Control Stick/ Right Control Stick • FIELD: Extra Perspective Flips • MENU: Switch between menu windows • BATTLE: Action Commands Control Pad ^/ Control Pad ^ • FIELD: See/hide HUD • MENU: Change menu choice • BATTLE: Quick-pick assigned battle command Control Pad </Control Pad < • FIELD: Access Goods Menu • MENU: Change menu choice • BATTLE: Quick-pick assigned battle command Control Pad >/Control Pad > • FIELD: Access Partner Menu • MENU: Change menu choice • BATTLE: Quick-pick assigned battle command Control Pad V/Control Pad V • FIELD: Access Gear Menu • MENU: Change menu choice • BATTLE: Quick-pick assigned battle command A Button/A Button • FIELD: Jump; Luigi’s Super Jump (hold on ground); Peach’s Parasol Float (hold in midair) • MENU: Confirm choice • BATTLE: Action Commands B Button/B Button • FIELD: Mario’s Hammer; Luigi’s L Hammer; Peach’s Parasol Shield • MENU: Cancel choice • BATTLE: Action Commands X Button/X Button • FIELD: Partner 1 ability • MENU: Toggle through extra text • BATTLE: Action Commands Y Button/Y Button • FIELD: Partner 2 ability • MENU: Toggle through extra text • BATTLE: Action Commands R Button/R Button • FIELD: Quick-change partner 1 • MENU: Switch between menu windows • BATTLE: Switch between active characters; Actions Commands L Button/L Button • FIELD: Quick-change partner 2 • MENU: Switch between menu windows • BATTLE: Switch between active characters; Actions Commands ZR Button/ZR Button • FIELD: Rewind through text boxes; Side Flip • MENU: Switch between menu windows • BATTLE: Switch between active characters; Actions Commands ZL Button/ZL Button • FIELD: Rewind through text boxes; hold while tilting Gamepad for Perspective Flips • MENU: Switch between menu windows • BATTLE: Switch between active characters; Actions Commands GamePad tilt/(NA) • FIELD: Hold ZR or ZL while tilting to activate Perspective Flips GamePad screen/(NA) • FIELD: Touch to create vibrations in ground, revealing hidden ground/ceiling secrets easier GamePad microphone/(NA) • FIELD: Blow into mic to reveal hidden air secrets easier CHARACTER MODEL SHEETS +I decided to go back and remake 1 of the first characters I revealed for this project with the current method. The other 4 will join it in time. For the time being, here's the Gobcap again, now with individual parts.
TRIVIA +Since I can't actually create music that well, for the topic, I'll describe what the original songs sound like. Then, certain circumstances notwithstanding, I'll suggest what pre-existing songs to read the section of the topic by. There will be some non-Mario, non-video game music through the topic as suggested listens. +Nevertheless, I still did the task of calculating how many songs in given categories there are in each of the actual Paper Mario-branded games (excluding Paper Jam). Type of Song: PM64 #, TTYD #, SPM #, StSt #; AVG # of songs in category per game Intro: 2, 4, 4, 2; 3/game Level Songs: 40 + 3 variants of 1 song, 33, 24, 19 + variant of 1 song; 29 level songs + 1 variant song/game Recurring Character Themes 6, 6, 7, 5; 6/game One-Time Character Themes 8, 6, 4, 2; 5/game Normal Battle Themes 1, 1, 0, 1; 1/game Mini-Boss Battle Themes 2, 3, 4, 4; 3/game Boss Themes 10, 9, 7, 5; 7/game Final Boss Themes 2, 3, 2, 3; 2/game Short Jingles 10, 6, 12, 6; 8/game Ending 3, 2, 3, 2; 2/game Gameplay 3, 5, 4, 2; 3/game Cutscenes 5, 3, 2, 2; 3/game
Therefore, excluding the final boss themes and ending, the number of songs in Paper Mario Wonder Journey would be as follows... Intro: 2 Level Songs: 21 Recurring Character Themes: 6 One-Time Character Themes: 5 Normal Battle Themes: 1 Mini-Boss Battle Themes: 2 Boss Themes: 8 Short Jingles: 8 Gameplay: 2 Cutscenes: 3
One- more- THINGGGGG! While I don't want to anything away, there are a few unaltered tracks from previous Paper Mario games within those numbers...
Last Edit: May 13, 2016 23:49:54 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on May 16, 2016 23:13:26 GMT -5
PROGRESS REPORT (May 17th, 2016) +Necessary sprites for all normal enemies complete. 59/66 enemies have complete spritesets. (Unfortunately, I discovered I slightly miscalculated how many enemies there were.) +1 NPC species spriteset complete. +HUD and associated art complete. As a bonus, here's a mock-up right now.
Last Edit: May 17, 2016 16:01:14 GMT -5 by TyrorexDMZ
FRIDAY UPDATE X GAMEPLAY +While all available Perspective Flips can alter a room or situation drastically, their useability depends on the room. Several wacky rooms and areas allow their use, while other, more mundane rooms don't. CHARACTER MODEL FIXES King Argulus (http://i.imgur.com/4dLZ0VC.png) +Altered to "individual parts" philosophy. +Haired trimmed. +Cape fixed. +More lively poses. +Many more poses added. This is just half of them.
Sir Jibbles (http://i.imgur.com/tphbZMe.png) +Altered to "individual parts" philosophy. +Many more poses added. +Left sprites added in light of character's side-special equipment.
...A SLIGHT DELAY +I- may have bitten off more than I could chew regarding the scope of this project. Therefore, it's being slightly delayed to June 8th. I apologize for this inconvenience.
SCREEN SHOT TEST +Ahead of the June 8th launch of this project on Mario RPG Universe, here's a test image showcasing what you're actually going to see the character models appear in. Don't worry- the actual topic's screenshots will have more stuff like trees, roads, houses, buildings and other landmarks in them. This is actually the second image I made- the first was smaller, and showcased certain characters from the second half.
Last Edit: May 20, 2016 1:22:48 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on May 24, 2016 21:34:16 GMT -5
PROGRESS REPORT (May 17th, 2016) +Spriteset for final major NPC species complete. Now working on unique, yet relatively minor, individuals... +1 of said unique individuals complete. WEDNESDAY UPDATE: All unique members of species complete. +Some textures complete.
Another note. While I will try to get this ready by June 8th (already delayed from June 4th), there is a chance there may be another, slightly bigger delay. This is due to the number of textures and screenshots that must be created. I'll let you all know next Friday what the word on that is.
Last Edit: May 25, 2016 0:09:09 GMT -5 by TyrorexDMZ
Post by TyrorexDMZ on May 27, 2016 13:09:05 GMT -5
FRIDAY UPDATE 11 GAMEPLAY +Though stats can be picked when leveling up, several enemies can resist or exploit weak points in various ways. In addition, the later enemies can be vicious without some kind of spread. Therefore, when leveling up a selection of stats, the exact same stat type can’t be picked twice in a row, as the game remembers what the previous pick was. +For example, when leveling up to an even number, if Mario picks HP at level 2, he can’t pick it again at level 4. He must wait until level 6 for that option to become available again. The same rules go for the attacking stats at odd levels.
SOME GOODS +The healing items of the game (due to Items as a term being used for alternate attacks). +Some items can be bought on stores. Others are dropped or found in various locations.
Mushroom AP: 4 Other Limits: 1 useable per turn Target: Single Effect: 15 HP Cost: 50 coins Dropped by: Goomba
Super Shroom AP: 8 Other Limits: 1 useable per turn Target: Single Effect: 40 HP Cost: 120 coins Dropped by: late game enemies
Life Shroom AP: 6 Other Limits: 2 useable per turn Target: Single Effect: Revives KO’d ally with ¼ their max health Cost: 190 coins Dropped by: late game enemies (to be disclosed proper in topic)
Mushroom Swig AP: 4 Other Limits: 1 useable per turn Target: Single Effect: 6 HP per turn for 3 turns Cost: 50 coins Dropped by: Goomba, Wobbler
Honey AP: 4 Other Limits: 1 useable per turn Target: Single Effect: 4 extra AP next turn Cost: 50 coins Dropped by: Jabbi, Groove Guy
Honey Super AP: 8 Other Limits: 1 useable per turn Target: Single Effect: 8 extra AP next turn Cost: 120 coins Dropped by: Jabbi, Groove Guy
Herbal Porridge AP: 4 Other Limits: 3 useable per turn Target: Single Effect: Heals Poison status Cost: 50 coins Dropped by: Wobbler, Terrorwheel
Cake Mix AP: 3 Other Limits: 1 useable per turn Target: Single Effect: 12 HP Cost: 35 coins Dropped by: Lyrar Knight, late game enemies
Acorn AP: 3 Other Limits: 1 useable per turn Target: Single Effect: Increases DEF by 1 for 1 turn Cost: N/A Dropped by: Gobcap Ostro Egg AP: 6 Other Limits: 1 useable per turn Target: Single Effect: 30 HP Cost: N/A Dropped by: Ostro
Hammer Biscuit AP: 7 Other Limits: 1 useable per turn Target: Single Effect: All Weapon abilities for the user cost 4/5 the AP next turn Cost: N/A Dropped by: Hammer Bro
Bone-in Cut AP: 8 Other Limits: 1 useable per turn Target: Single Effect: Increases ATK by x1.2 for 1 turn Cost: N/A Dropped by: Muth
RECIPES +At some point early in the game, Mario gains the ability to ask Sauf T to cook for him. As per usual, he can cook one item alone or two together.
Fried Shroom AP: 5 Other Limits: 1 useable per turn Target: Single Effect: 25 HP Ingredients: Mushroom
Fried Super Shroom AP: 10 Other Limits: 1 useable per turn Target: Single Effect: 60 HP Ingredients: Super Shroom OR Life Shroom
Honey Bar AP: 6 Other Limits: 1 useable per turn Target: Single Effect: 6 extra AP next turn Ingredients: Honey
Toasted Acorn AP: 5 Other Limits: 1 useable per turn Target: Single Effect: Increases DEF by 1 for 2 turns Ingredients: Acorn
Ostro Omelette AP: 9 Other Limits: 1 useable per turn Target: Single Effect: 50 HP Ingredients: Ostro Egg
Glazed Shroom AP: 5 Other Limits: 1 useable per turn Target: Single Effect: 10 HP; 2 AP next turn Ingredients: Mushroom + Honey OR Super Shroom + Honey OR Mushroom + Honey Super
Shroom Cake AP: 6 Other Limits: 1 useable per turn Target: Single Effect: 30 HP Ingredients: Mushroom + Cake Mix
Honey Cake AP: 8 Other Limits: 1 useable per turn Target: Single Effect: 8 extra AP next turn Ingredients: Honey + Cake Mix
Acorn Meal AP: 8 Other Limits: 1 useable per turn Target: Single Effect: Increases DEF by 3 for 1 turn Ingredients: Acorn + Mushroom OR Acorn + Honey
Mistake AP: 1 Other Limits: 1 useable per turn Target: Single Effect: 1 HP Ingredients: Incompatible ingredients
NPC SPECIES LYRAR (redone): Yeah, those old models looked kind of stiff, didn't they? Also, something came up requiring a few mobile Lyrar characters. So I went back and redid the sheet.
JIBBERJAYS: In Mario's dimension, these birds are known for racing and talking a lot. Due to King Argulus' negligable rulership, however, the Jibberjays of the Round Dimension have little be excited about. What you see here are just the "male kid" models. Links to the other gender and age are below.
FISH BONES (old) WHERE: ?? ? (location in second half of game)
DRY BONES [LYRAR VERSION] (new-ish) WHERE: ? ? (location in second half of game)
MARIO REDONE
LUIGI PAGE 2
UPDATE: As a bonus, here's another screenshot of Wonder Journey. Paper Mario fans and readers of this topic will know where this early scene takes place...
Last Edit: May 29, 2016 23:05:19 GMT -5 by TyrorexDMZ
LAST FRIDAY UPDATE RELEASE DAY =Well, it's confirmed- I'm going to need one more extension before I can release Wonder Journey in any form. I truly didn't think it would take this long. So...June 12th, anyone? Final extension- whatever is ready, is ready. =Also, working on so many character model sheets (including several unseen ones) has left me with far less time than I expected. Therefore, there may be far less images than I hoped for. Worst case scenario- mostly text, with some images and all character model sheets included. +As an apology for this unfortunate turn of events, here's a character planned to show up during Wonder Journey's plot. Despite showing up in the first half of the story, I was going wait showing this individual until the topic began. However, I wish to maintain some goodwill with readers. Therefore, here's the semi-surprise character, spoiler-tagged if you don't want to see them beforehand...