Post by TyrorexDMZ on Jun 14, 2016 2:01:45 GMT -5
WEST STARRY FRONTIER (Planets)
Screen 1- On the desert planet, use Tweemer’s Hover to navigate tight gaps, or Peach’s Parasol Float to float large distances. Sometimes, winds must be used for extra distance or height.
Screen 2- On the swamp planet, use Berruhs to cover murky ground. Meanwhile, as Puum stands atop a switch, Gritz can Spear Throw through 5 now-open windows to hit 5 separate targets in 20 seconds.
Screen 3- On the pixel planet, Bowser’s Fire Breath and Madame Flurrie’s Gale Force work hand in hand- the former to burn green pixels when they blow in, and the latter to blow away harmful red pixels when they arrive. Allowing either to happen too long sends the group back to the start or the checkpoint in the middle. Really, it’s a test of patience.
Screen 4- On the undead planet, Luigi’s Super Jump and L Hammer are key to navigation. Don’t forget Mario and Moe’s own hammers!
Screen 5- On the water planet, use Coral’s swimming abilities to reach the other side. Sir Mordrat’s dig can also be used to strategically dig to the other side. However, due to the roundness of the planet, the spikes roaming the surface can double back and force the company to the last piece of solid land they were on.
+When Mario and co. reach the west PassStone, a tornado spins in. After it settles, a mechanical version of Madame Flurrie’s Mercadian Knight form is visible.
MINIBOSS TIME! MECHA FLURRIE ( i.imgur.com/ma7yFoi.png )
LV: 105
HP: 4600
ATK: 30
+See Madame Flurrie's attacks as a boss.
DEF: 4
COINS: 234
DROPS: NA
+When Mecha Flurrie enters a cyclone, rather than send her up, the cyclone will fly upwards instead. A turn later, it will strike the opposite half of the battle grid for 22 damage.
Screen 1- On the desert planet, use Tweemer’s Hover to navigate tight gaps, or Peach’s Parasol Float to float large distances. Sometimes, winds must be used for extra distance or height.
Screen 2- On the swamp planet, use Berruhs to cover murky ground. Meanwhile, as Puum stands atop a switch, Gritz can Spear Throw through 5 now-open windows to hit 5 separate targets in 20 seconds.
Screen 3- On the pixel planet, Bowser’s Fire Breath and Madame Flurrie’s Gale Force work hand in hand- the former to burn green pixels when they blow in, and the latter to blow away harmful red pixels when they arrive. Allowing either to happen too long sends the group back to the start or the checkpoint in the middle. Really, it’s a test of patience.
Screen 4- On the undead planet, Luigi’s Super Jump and L Hammer are key to navigation. Don’t forget Mario and Moe’s own hammers!
Screen 5- On the water planet, use Coral’s swimming abilities to reach the other side. Sir Mordrat’s dig can also be used to strategically dig to the other side. However, due to the roundness of the planet, the spikes roaming the surface can double back and force the company to the last piece of solid land they were on.
+When Mario and co. reach the west PassStone, a tornado spins in. After it settles, a mechanical version of Madame Flurrie’s Mercadian Knight form is visible.
MINIBOSS TIME! MECHA FLURRIE ( i.imgur.com/ma7yFoi.png )
LV: 105
HP: 4600
ATK: 30
+See Madame Flurrie's attacks as a boss.
DEF: 4
COINS: 234
DROPS: NA
+When Mecha Flurrie enters a cyclone, rather than send her up, the cyclone will fly upwards instead. A turn later, it will strike the opposite half of the battle grid for 22 damage.